2 influence or 50+ cards makes this kind of hard to use, but: if you can protect it, this card makes you immune to R&D lock.

That's pretty cool.

Also: Aibo! And is that Ronan the Accuser in the background?

I like to think that the reason the Polar Bear was "once the largest land carnivore on Earth" is not because Polar Bears are extinct, but because someone (possibly Jinteki) has produced even larger carnivores - probably dinosaurs. —

Think of this card as saying: "For 1, make a run. If the corp rezzes ice, immediately jack out without encountering that ice." Close enough.

It can be surprisingly useful in ice-destruction decks using the cutlery set (Knifed, Forked, Spooned) and relying on Eater.

The problem it addresses is that getting into a server often looks like this:

  1. : Run. Corp rezzes ice. Bounce off or, if dangerous, break with Eater.
  2. : Play cutlery. Use Eater to trash ice.
  3. : Run again, hopefully collecting your prize.

That's 3 and, potentially 2x the normal s to break.

Playing Cyber Threat on the same server, following the same pattern, costs you 1 and either gives you the access, or saves you the from an Eater break if the ice is dangerous. That can sometimes be the difference between getting in and not.

Ice destruction often requires forcing rezzes (especially post-MWL nerfing of Clone Chip + Parasite), and this is another way to force that to happen.

I'm surprised it's not a Run event. If it were it would be wonderful to play in Adam, and feels like it ought to combo with Public Terminal, Doppelgänger, etc.

It would actually be pretty good in Kit, because it gets around a scary situation for her: double-iced servers with the outer ice rezzed. No way she's spending 3 inf on it though.

I imagine it's not a Run event because it doesn't NECESSARILY trigger a run (e.g. Adam could get out of running at all on a given turn if the corp rezzes) —
I really wish this card didn't have the "only use as your first click" restriction. I don't know why it's there, but it makes the card a lot harder to use because you have to start with it in-hand. —

Since Endless Hunger only breaks subs that say exactly " End the run.", with no other clauses, there are still plenty of (often overlooked) ICE that can put a stop to your fun.

Here's a search list that (as of Data and Destiny) shows all the ice that will end your run that Endless Hunger can't get you past:

You also need to watch out for Orion and Wormhole.

They come in a few categories:

50% are Sentries, making it clear that a backup Sentry breaker is a really really good idea, and e3 Feedback Implants are a sentient virus' best friend.

@Krams notes below that Inazuma, Susanoo-No-Mikoto, Wendigo and Bullolfrog are also things to watch out for.

Actually, Orion is not something you have to watch out for, due to its 3rd subroutine if you have an e3 on the table. And let's be honest here, if you're not running e3 with Apex, you're doing it wrong. Psi-game ICE, the tag based ICE, Ravens and Booths (although Hunting Grounds laughs at both of those), Pop-up Windows and Turing all give EH headaches...but ultimately are not necessarily "game-ending", per se. Wormhole is also a huge pain, but D4v1d takes care of that one. Not disputing your point...by itself, EH does have many adversaries...but with e3 and minor backup breakers, it really doesn't fear very much at all. —
Another honorable mention would be a Hadrian's Wall with 5 advancement tokens (or an Ice Wall with 11, lol) on it since is also impassable by EH. —
Yeah, along with a Sentry breaker, e3 is going to be pretty mandatory for Apex Hunger builds. In addition to Orion it also gets you past Datapike and Heimdall 2.0. And D4vid for Wormhole, Wotan and advanced Walls. —
Question about Endless Hunger + e3: since subroutines are resolved one at a time in order, wouldn't the subroutine(s) that you break with e3 have to be listed after the ETR subroutine(s) you break with Endless Hunger? —
No, you can BREAK subroutines in any order you want. Order only matters when firing unbroken subroutines. —
@Vaslav: Thank you for that useful list. Other honorable mentions are Inazuma or Wendigo if played directly in front of an ICE with a standard ETR sub or Deflectors like Bullfrog and Susanoo-No-Mikoto. Any of these can easily be passed and destroyed with Prey except Susanoo - you will need D4v1d or a killer to pass him. —
Rather than using a sentry breaker, you could use Gingerbread to beat tracers. It stops Resistor and Viper, but not Troll or Tsurugi (for ETR ice). You won't get protection from other sentries like Grim, but it's cheaper to install and more efficient than other sentry breakers out there. —
Patched Curtain Wall is probably the only reasonable piece of ICE that will clock in at 12 or more strength. Better break out that Dinosaurus! —
In the Mumbad cycle some more ICE were released that could end a run without being Hunger+e3 targets. Vikram 1.0 works for the same reason as Wendigo. Ravana 1.0 and Upayoga both work for the same reason as Wormhole. —