1.1.1.1 format review.

Piloted this in DFW Texas's start of a onesies-variant league to interesting effect ("signature" addendum to MWL rules, prohibiting the use of certain cards out of faction, minus with The Professor: Keeper of Knowledge). There were a few places I slipped up, design approaches I could do better, but Apex: Invasive Predator shines in such a deliberately restrictive format.

Mostly because everybody else is similarly restricted. Thus the danger. Under standard constructed formats, tools against Apex's gameplan are fairly easy to access, limiting its danger. Under 1.1.1.1, the ICE and effects you'd normally rely upon aren't necessarily on-hand. The countermeasures you'd normally run to keep Prey from trashing its way through your defenses -- they aren't there.

Of note: I'd decided to squeeze in Dirty Laundry over e3 Feedback Implants in my approach, favoring Always Be Running instead of e3s, and that proved fortuitous. Apex isn't necessarily money-hungry, but having spare change to trash resources is welcomed. And if you're only running Endless Hunger instead of a more traditional icebreaker suite, you're going to run into ice without ETR subroutines for you to work e3 magic with. ABR, on the other hand, is agnostic to subroutine text or ice type, and makes it easier to safely push a Prey through.

Definitely consider a recursion gameplan, though. Not sure if the Déjà Vus are cutting it. I'm getting rreeaally close to decking myself in every game thus far. Levy AR Lab Access costs so much influence, though...

This might need some thinking over, but Theophilius Bagbiter in combination with Data Folding is a very interesting long-term setup into a potential CI7-style combo. What sort of runner-side Notrunner can be played with a massive stack of cash and an even larger pile of cards in hand...?

Ultimately, it's usually easier to load up a Kati Jones and unload it when you play Bagbiter. Emptying your credit pool makes this card pretty rubbish without a quick way of making it back. If you go to the decklists featuring this card you can see lists exactly like that. —

In order to mitigate Peace in Our Time's drawback, one or more of the following need to be installed:

In Tapwrm's case, it's even more restrictive -- you can only play it after a successful run, so it needs to be played before Peace.

The pressure gains from Beth, I think, aren't worth it. In most instances, you'd rather have a poor corp in the first place, and Beth herself is mitigation to an inherently disadvantageous status quo. Hernando too -- a +1-3 cost to their ice is largely countered by the resources you just handed them, and that's assuming they can't pare down their resources in other ways to mitigate.

That leaves Peace as a Tapwrm followup. And to justify it, you're saying you're running a deck that goes through a LOT of cash constantly, or can turn the burst of liquidity into an immediate win.

Or, basically, you're playing Dyper.

It needs more work, but I've been trying it with Ankusa. This will fund the install and some use. And the corp will have to spend time and money reinstalling ICE. —

Cheap to rez, and even cheaper to break, but if you crash into it on an R&D run and accidentally empower an agenda or advancing asset, that's going to tilt you at least a little bit. I suspect it to be a natural fit with Haarpsichord Studios: Entertainment Unleashed...

Might be worth revisiting this identity again with Quorum out, specifically because of Herald. Running into it unexpectedly out of an R&D hit, just to power up a remote agenda out of nowhere is preeettty good.