When you rez Advanced Assembly Lines, gain 3[credit].
[trash]: Install a non-agenda card from HQ (paying the install cost). You cannot use this ability during a run.
The first time the Runner initiates a run each turn, you may draw 1 card or gain 1[credit].
Whenever you access a card with a trash cost not in Archives and do not trash it, you may reveal it and gain 1[credit].
When your turn begins, you may trash 1 of your other installed cards. If you do, gain 3[credit].
Whenever you encounter a sentry, you may pay 2[credit] to bypass it. Use this ability only once per turn and only by spending credits from stealth cards.
Interface → 1[credit]: Break up to 2 sentry subroutines.
1[credit]: +2 strength. Use this ability only by spending a credit from a stealth card.
Play only if you scored an agenda this turn.
Search R&D for 1 card and add it to HQ. Shuffle R&D.
Aggressive Secretary can be advanced.
If you pay 2[credit] when the Runner accesses Aggressive Secretary, trash 1 program for each advancement token on Aggressive Secretary.
Trash the unrezzed piece of ice the Runner is approaching: Choose a server other than the attacked server. The Runner moves to the outermost position of that server and encounters any ice there. Use this ability only once per turn.
When you install this hardware, load 3 power counters onto it. When it is empty, trash it.
[interrupt] → Hosted power counter: Prevent 1 net damage. Use this ability only during a run.
[interrupt] → Hosted power counter: Prevent a "when encountered" ability on a piece of ice.
+1[memory unit]
You can advance this ice.
While there are 3 or more hosted advancement counters, this ice gets +3 strength and the Runner cannot break more than 1 of its printed subroutines during each encounter.
[subroutine] Gain 1[credit]. Place 1 advancement counter on an installed card.
[subroutine] End the run.
Whenever you breach R&D, you and the Corp secretly spend 0[credit], 1[credit], or 2[credit]. Reveal spent credits. If you and the Corp spent the same number of credits, access 1 additional card.
The rez cost of ice protecting this server is lowered by 2.
Each player gets +1 allotted [click] for each of their turns.
[trash]: Shuffle all cards in HQ into R&D. The Runner may pay any number of credits to prevent 1 random card in HQ from being shuffled into R&D for every 2[credit] spent.
When your turn begins, you may pay 2[credit] to gain [click]. If you do, trash Algernon when your turn ends if you did not make a successful run this turn.
The first time you make a successful run on Archives each turn, the Corp must trash 1 card from HQ.
[click], [trash]: Gain [click][click].
Allele Repression can be advanced.
[trash]: Swap 1 card in HQ with 1 card in Archives for each advancement token on Allele Repression.
The first [click] you spend each turn must be spent to play a run event or take the basic action to run a server.
Lose [click][click]: Break 1 subroutine. Use this ability only once per turn.