Run any server. When that run ends, if it was unsuccessful, you may run the attacked server again, ignoring any additional costs to run. During the second run, whenever you encounter the last piece of ice you encountered during the first run, bypass it.
Whenever an agenda is scored or stolen, you may trace[X]. If successful, add an installed Runner card to the grip. X is the advancement requirement of the scored or stolen agenda.
+1[memory unit]
When your turn ends, place 1 power counter on this hardware if you are tagged.
Whenever you remove 1 or more tags, you may remove 1 hosted power counter to draw 2 cards.
Limit 1 console per player.
Persistent → Whenever a run on this server ends, if the Runner stole any agendas during that run, give the Runner 2 tags. (If the Runner trashes this card while accessing it, this ability still applies for the remainder of this run.)
Whenever you install a piece of ice protecting this server, you may immediately rez it, lowering its rez cost by 3.
Limit 1 region per server.
Whenever a run on HQ or R&D ends, if you accessed 3 or more cards during that run, place 1 power counter on this resource.
When your turn begins, you may remove 3 hosted power counters and trash this resource. If you do, the Corp loses 10[credit].
Gain [click][click][click] and suffer 1 core damage. This damage cannot be prevented.
Your deck cannot include more than 1 copy of any card.
Your deck may include up to 2 different agenda cards from each Corp faction.
Choose a central server. The Runner may run that server. They cannot jack out during that run. If no run is made this way, add this operation to your score area as an agenda worth 1 agenda point.
[click]: Run R&D. If successful, instead of breaching R&D, you may choose 1 unrezzed non-ice card with no advancement counters on it. The Corp shuffles that card into R&D.
Whenever the Runner jacks out, do 1 net damage.
You draw a starting hand of 9 cards.
When you rez this ice during a run against this server, you may trash 1 card from HQ to do 2 net damage.
[subroutine] Do 1 net damage.
Place X power counters on Angel Arena when it is installed. When there are no power counters left on Angel Arena, trash it.
Hosted power counter: Reveal the top card of your stack. You may add that card to the bottom of your stack.
Threat 3 → [click], 1[credit], reveal and trash this upgrade from HQ: Do 1 meat damage. (This ability is active if any player has 3 or more agenda points.)
When the Runner accesses this upgrade while it is rezzed, you may pay 2[credit] to do 2 meat damage.
Whenever the Runner approaches this server, you may pay 2[credit] and trash 2 cards from HQ. If you do, end the run.
This card is not trashed until another current is played or an agenda is scored.
Whenever you steal an agenda, force the Corp to "Trace[0]. If unsuccessful, the Runner gains credits equal to the number of agenda points in both players' score areas."
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[subroutine] Trash 1 installed Runner card.
[subroutine] You may install 1 card from HQ or Archives.
[subroutine] The Runner cannot steal or trash Corp cards for the remainder of this run.
When your turn begins, place 1 advancement token on Anson Rose.
Whenever you rez a piece of ice, you may move any number of advancement tokens from Anson Rose to that ice.
You cannot install non-virtual resources.
When your turn begins, you may install 1 card from your grip facedown.