Shred (🎸) “melts” any single EtR-effect,
Notes
such as:
- a defensive Upgrade trigger: Manegarm Skunkworks, Anoetic Void, ¿or Hyoubu Precog Manifold?.
- an off-server usage: like LEO Construction or B-1001.
- an non-subroutine ICE ability: like M.I.C. (saving a click), or Funhouse (saving a tag).
- and a Barrier/ICE subroutine (esp. gearchecks): Tatu-Bola, Ablative Barrier, Ping, Descent, Flyswatter), etc, as well as an
∞ strength
Tree Line; but not a Kessleroid).
In particular, it converts a single ↳ End the run.
subroutine into ↳ End the run unless the Corp reveals and trashes 1 card from HQ at random.
(at the worst-ish). CF. Lucky Charm.
For example, Shred can:
- “melt past” a singular gearcheck;
- unless the Corp suffers “
1 HQ damage
”; - while still triggering Phoenix (since the EtR-sub was not broken, yet the ICE was passed);
- thus forcing the Corp to suffer “
1 HQ sabotage
” anyways; CF.The Corp trashes (1 card at random or) 1 card of their choice from HQ.
Like Light the Fire!, Shred “attacks” (requires) larger server-roots (X is the number of cards in the root of the attacked server.
), which makes it implicitly (but not necessarily) a Run a remote server.
event.
For example:
- If the Corp is defending an agenda alongside Skunk–Void, they must
Trash 3 cards from HQ at random.
. - If the Runner has two clicks or five credits to spare (for the Skunk), the Corp must (have and) trash 5 cards from hand. Even a six-card PD couldn't retrigger Void (IIUC).
Flavor
Besides obviously “shredding” headquarters into archives, the flavor-text puns on “The Medium is the Message” . Some punk music can literally be about (IE. “the message”) volume/venue (IE. “the medium”).
Custom
PS.:
1) Why is the EtR-prevention preventable? I'd made a cycle of “Effect-quashing Run-events”, where the Criminal one gave you one hard EtR (CF. Lucky Charm), like:
[$1] Sneak
Event: Run
[criminal 2/5]
Run any server.
The first time a Corp card ability would end that run, prevent the run from ending.
It's an Inside Job variant, where the bypass
gets “smeared”: not limited to the outermost ice, but limited to a single subroutine/effect. (I don't think it makes reaching servers too easy, but there's probably something I'm not thinking of.)
2) What if Shred had a Fracter
subtype for Rising Tide? Because it can “frac through” any single-sub Barrier (even a high-strength Tree Line), like a “red Inside Job”.
Once Rising Tide was spoiled, I'd made the above into a cycle of custom Run - Fracter|Killer|Decoder
cards, like:
[$0] Shred!
Event: Run - Fracter
[anarch 2/5]
Run any server.
If a barrier ability would end that run, instead prevent that run from ending.
(Subroutines are abilities.)
However (since Events are self-trashing), the problem is that you could just spam Shreds to “place 3 strength counters
” on a Rising Tide. Some solutions would be: a one-per-namesake limi; a binary (non-scaling) check for non-icebreaker fracters; an option (for the Corp) to RFG the event; or so on.