Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Packs |
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Earth's Scion |
Down the White Nile |
Whispers in Nalubaale |
Downfall |
Uprising |
Magnum Opus Reprint |
System Gateway |
System Update 2021 |
Midnight Sun |
The Automata Initiative |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Niche Wall Trick v1.1 🧱 [6-1 / 17th @ APAC 2023] | 13 | 7 | 0 |
Include in your page (help) |
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This deck went undefeated at the US Nats Future Standard side event, which let us play with spoiled Automata cards early. Without a full collection with me, I splashed a few new cards into this pre-existing build, which I've been iterating for a while, and IMO it's a solid T2 archetype (~65% win rate across ~50 games).
This is the slowest fast-advance deck ever. We ICE up aggressively, and get Wall To Wall rolling in a protected remote ASAP. (We can win without it, but it's more difficult; runners are correct to trash this by any means necessary.)
We then patiently build up ICE and counters to tax the runner out (particularly with MVP Mestnichestvo, which in this deck says "Gain 1, runner loses 3/6"), and score agendas at our leisure with Trick of Light + Audacity, spinning them back for a second go as needed. If the runner establishes Clot-lock (or there's a good window), we pull back W2W and switch to glacier mode. Between Border Control, Messy Niche, and a few other tricks, we can usually score out the old-fashioned way.
I love the new cards in general; but Cybersand doesn't justify a slot instead of another upgrade or more ICE (plus it non-bos with W2W).
Slash and Burn replaced 1x Azef, and it works exactly as expected. While in theory you can set up a Spin in advance to rescue it, IMO it's better to have pre-iced Archives with something taxing, and/or just trade 2-for-2 with the runner.
Tree Line is solid, though with Botulus being everywhere and no inf for Magnet, 1-of might be correct.
Never got to trigger Tucana; realized too late it's a non-bo with naked FAs. Still possibly good on centrals, or honest remote scoring, but with its cheap trash cost, the slot is probably better as another defensive upgrade or ICE.
Losing Mausolus really hurts (previously a 3-of), since its existence is the scariest face-check when the first 3-adv is up. Time will tell if runners show the same respect for 3-adv Hortum or 3-adv Colossus (the latter isn't super-common, and so fires surprisingly often).
-1: Tree Line, Valentão, Cybersand Harvester, Tucana
+1: Akhet, Hortum, Reduced Service, ZATO City Grid
2 comments |
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31 Jul 2023
NotAgain
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6 Aug 2023
lukifer
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Was fun to play against you, def going to try the spicy purple decks we talked about ;)