Retired, not dead

photon 70

Playing Vamp in the middle game can completely turn the tables. With Iain's ability and Underworld Contact a start-of-turn income of 5 credits is quite common with this deck. The obvious Iain ingredients The Source and Fall Guy prolong the game so much that economy is no issue for the runner. Crypsis and Gorman Drip v1 are incentives for yet another turn of purging. You also keep installing resources, preferrably connections that can be used for Calling in Favors.

If you suspect that agendas pile up in HQ or generally want to improve your timing, check with Executive Wiretaps. For the late game use Sneakdoor Beta and HQ Interface. For runs on remotes you can prepare with Vamp or Account Siphon, recycle both with Same Old Thing.

If Caprice or Jackson bother you, pull the trigger on your Unregistered S&W '35.

Meta-game dependent variants might be with Theophilius Bagbiter for damage protection or with Levy AR Lab Access or even with Donut Taganes.

5 comments
7 Jul 2014 x3r0h0ur

I would go to 1 kati 1 data dealer 1 mr. li and add 3 hostage. Also I think you left out Levy AR.

7 Jul 2014 Pinkwarrior

@x3r0h0ur i dont think levy is actually needed here, though cud be useful specially as the influence is free. I agree with hostages id probably put a femme in 2 it'll save clicks on poor str sentry's and maybe even money and get past some nastier ice.

14 Jul 2014 photon

Thanks to both comments. I will give the modifications a try, they make sense imo.

22 Aug 2014 Subbak

Why are you using Dyson if you don't need the MU? With Logos you have 5 MU, I'd either run more programs, run Access to GlobalSec (bleh...), or run a single Helpful AI that you can fetch with Hostage (and that gives money off Calling In Favors).

23 Aug 2014 photon

The suggestions have been used to update the list. Check out the mk.II.