Pure Chaos: Ultimate MU Edition

KitsuAeryn 296

Strategy

The goal of this deck is fairly obvious: obtain free reign over any server, no matter what kind of ice is protecting it. This is one of the most fun runner builds I've ever used, and while it can be a little slow to set up if your draws are against you, more often than not you end up breezing through Corp servers like you own the place.

And, let me assure you, own the place you will.

Decision Points

There is no Overmind in this deck. I've played dozens of games using it, and I just don't see the need. Sage can break through almost anything once you have MemStrips installed, and a Mimic strapped to Dinosaurus is an unstoppable sentry-slaying machine.

You've probably noticed the lack of Kati Jones as well. She's an amazing card, but this deck doubles down on clickless economy (with one exception), so she just doesn't fit the playstyle very well.

You're not likely to draw into your modest collection of 4 programs if your mulligan fails you, which is where Test Run comes in. It also doubles as a poor man's Clone Chip if you happen to find your programs unceremoniously dumped into your heap and you're not willing to Levy AR Lab Access quite yet.

I have tested Tinkering and Knifed in the past as a way to bust through problematic cards like Archer , but that combo proved too clumsy to rely upon.

Influence

The MemStrips are necessary to keep Sage relevant into the late game, especially if you were forced to install Mimic on your Dinosaurus. And, to be clear, Mimic is better at busting sentries than Overmind even in a deck like this.

Your e3 Feedback Implants are necessary to keep Sage affordable over the course of the game, and the I've Had Worse allows you to leave Plascrete Carapace at home while packing in some additional card draw.

Note: I really, really like Mr. Li in this deck, but my current build can't find the room for him. I replaced him with a combination of Earthrise Hotel and I've Had Worse recently, and the jury's out on whether that change is permanent.

Economy

Once you have Lockpick and Data Folding on the table, you'll have up to 6 every turn to use during your run. Paired with the e3 Feedback Implants to keep Sage affordable, and you have a potent machine.

The recurring credits are supplemented by Daily Casts and Personal Workshop, while Professional Contacts is sort of a "nice to draw, but not required" card.

This deck also packs a ton of card draw in the form of Earthrise Hotel, Diesel, and I've Had Worse -- the latter option also protects you from Jinteki and Weyland shenanigans.

How to Run This Deck

Repeat after me: Though I walk into the valley of the corp, I shall fear no ICE, for the Sage is with me.

In a perfect world, you spend two turns setting up your clickless economy, two turns building your basic rig, and then you spend 3-4 clicks/turn hitting any server that looks at you funny. Prioritize the central servers, because the Corp will learn very quickly that they cannot build a scoring server taxing enough to keep you out of it.

The one thing to watch out for is tags -- they will utterly demolish your economy if the Corp has the cash to make use of them. Never run on your last click unless you're absolutely certain it won't get you tagged, and don't tempt fate by floating tags. Even if you're dead broke, you need those tags gone to protect your resources.

Play around with it and have a blast -- the Corp will be expecting an Overmind that never comes to "finish" your setup, and you'll be surprised at how cheaply you can access almost any server you see. :)

7 comments
9 Apr 2015 Letsaros

eh...all nice and cool but how are you planning of getting through an Archer ?

9 Apr 2015 KitsuAeryn

In 27 games, that has never been a problem. Even when Archer pops up you have plenty of other servers available to you. If the few sentries strong enough to best mimicsaurus scare you badly enough, splash 1x Overmind as a contingency :)

9 Apr 2015 Letsaros

No offence mate but a Weyland player has enough Agendas to throw to the trash that he can have an Archer in RnD and one in his scoring server, leaving oyu only HQ to play with. Thus making oyu not a serious threat. Also this deck lacks Strength to break subroutines on Curtain Wall. Assuming all Memstrips are in play you got a total of 11 MU. Sage is uses up 2, leaving you with 9. Sage has 9 strength and no way to go further. One oversight AI over HQ and that server is closed for you too.

Sorry if i sound harsh. It's not my intent. I just see many Weylands in the meta (i am one of those too) and especially now with clot people will turn to more glacier decks while Blue Sun never left and Argus is a thing. I wouldn't play this deck in any championship that i suspect has even one Weyland player.

9 Apr 2015 KitsuAeryn

No offense taken; I appreciate the feedback. A note on the Sage math though: if you host it on Dino and stack the strips, you can top out at 13. This doesn't go through a fully loaded curtain wall on the outside, but it gets through pretty much anything else.

My meta is almost entirely NBN and HB fast advance. These observations will help me refine the deck.

I'm still not sold on Overmind just because it is so bloody expensive to get strong enough to break something your normal suite can't break. I may toss in a datasucker to deal with the problems you mentioned, as they pay for the memory they eat in a roundabout way while preserving the core rig setup by enabling passage through curtain wall and archer (something adding a third MemStrip wouldnt do). I'd appreciate your thoughts on that.

Thanks for the comments!

9 Apr 2015 KitsuAeryn

Update: I'm going to test Datasucker and/or The Personal Touch to see if either of them can address the holes identified via feedback.

7 Jun 2015 Fl3xbyts

How has testing been going, especially with the Datasucker?

What does this deck currently look like now?

8 Jun 2015 KitsuAeryn

Unfortunately, Datasucker turned out to be more of a tempo and power hit that I wanted, since it uses an MU and needs to be "fed" via runs/clicks. You don't really have the money to make a soft run (to charge it up) and a hard run (to get where you really wanted to go) every turn.

I had better luck with The Personal Touch, but because you have to have the program it modifies down first, it felt clunky.

Lately I've been experimenting with Net-Ready Eyes, which I think might be a keeper. You don't have to install it in any particular order, and since it's not attached to the program, it doesn't get trashed with the program dies. I was worried about the meat damage initially, but it was easier than I thought to feed it your extra hardware copies with no harm or foul... and the best-case scenario involves triggering I've Had Worse with it.

I'll post the updated version in another week or two, after I've settled on a few other tweaks involving cards from the new data packs, but the TL;DR version is that the deck still works and is still fun to play :)