1.1.1.1 format review.
Piloted this in DFW Texas's start of a onesies-variant league to interesting effect ("signature" addendum to MWL rules, prohibiting the use of certain cards out of faction, minus with The Professor: Keeper of Knowledge). There were a few places I slipped up, design approaches I could do better, but Apex: Invasive Predator shines in such a deliberately restrictive format.
Mostly because everybody else is similarly restricted. Thus the danger. Under standard constructed formats, tools against Apex's gameplan are fairly easy to access, limiting its danger. Under 1.1.1.1, the ICE and effects you'd normally rely upon aren't necessarily on-hand. The countermeasures you'd normally run to keep Prey from trashing its way through your defenses -- they aren't there.
Of note: I'd decided to squeeze in Dirty Laundry over e3 Feedback Implants in my approach, favoring Always Be Running instead of e3s, and that proved fortuitous. Apex isn't necessarily money-hungry, but having spare change to trash resources is welcomed. And if you're only running Endless Hunger instead of a more traditional icebreaker suite, you're going to run into ice without ETR subroutines for you to work e3 magic with. ABR, on the other hand, is agnostic to subroutine text or ice type, and makes it easier to safely push a Prey through.
Definitely consider a recursion gameplan, though. Not sure if the Déjà Vus are cutting it. I'm getting rreeaally close to decking myself in every game thus far. Levy AR Lab Access costs so much influence, though...