Pros:
- +1MU and +1 card in hand is nice.
- Allows you to tutor what you need when you need it.
- Allows you to fix a combo by tutoring the missing piece:
- allows you to play cards in 1-ofs, thus:
- saves slots in the deck
- saving influence
- The 'limit 1 per deck cards' are no loner an issue: Hades Shard, as an example.
For all these reasons Logos is the Console that fits a versatile toolbox deck the best.
Cons:
- It competes with the most powerful Console in the game: Desperado
- A passive Console that requires you to let the Corp score agendas.
Notable synergy:
- Iain Stirling: Retired Spook as an ID, as it fits the game plan.
- Logos + The Source + Fall Guy: When the Corp scores, instead of trashing The Source, trash a Fall Guy and immediately tutor another Fall Guy etc.. Unless the Corp scores twice in the same turn, there is a big chance The Source remains in play the whole game long.
Yup, Logos, Gangsign, HQ interface, and Maxwell James is a brutal combo. If you hit an agenda in HQ, you can derez a piece of ice, bounce it back to HQ, tutor a card, and acess 2 additional cards from HQ. It creates a situation where the corp is afraid to score an agenda while they have another in hand, leading to Agenda backup in HQ and increasing your odds for a devastatingchain effect turn that can sometimes win you the game outright.
— ShaperLord777