Legality (show more) |
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Standard Ban List 24.05 (latest) |
Standard Ban List 24.03 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Packs |
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Sovereign Sight |
Kampala Ascendent |
Downfall |
Uprising Booster Pack |
Uprising |
System Gateway |
System Update 2021 |
Midnight Sun |
Parhelion |
The Automata Initiative |
Rebellion Without Rehearsal |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Deep Diving Padma 2.0 | 0 | 0 | 0 |
Include in your page (help) |
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This is the janky deck I took to Swedish Nationals 2024 in Malmö! I wasn't really expecting it to do well or anything, but I wasn't expecting to come last, either. This deck went 0-3-0 on the day. I think it deserved a couple of wins!
I'm already thinking of ways to improve it, as I think the main idea is, not sound per se, but at least fun and more functional than it looks.
I loved the tournament! Thanks to Naim for organizing, to the judges, and to the fine folk who took themselves to Malmö to play Netrunner.
Here's the original description of the deck:
In a game of Netrunner, the runner basically needs to steal about 3-4 good agendas to win the game.
What if we could steal those all in one turn?
Enter Deep Dive, Khusyuk and various ways to gain clicks.
We're building up to a super turn. Until then, we try to pretend that we're setting up a rig to play regular Netrunner, and we try to slow the corp down if they seem to be going too fast. But what we're actually doing is try to set up the following as fast as possible:
Then, run all centrals, using Khusyuk for R&D, and charge Upya with Padma.
If all were successful, you should now have 3 (you got one back from Swift plus a run event, and one more from Upya). With 3 and 2xDeep Dive in hand, you should be able to steal some agendas (more on how many below).
At a pinch, other run events like Overclock, S-Dobrado or Window of Opportunity can be used during the superturn. Act according to board state.
Assuming the combo happens when R&D is at about 24-30 cards, and an agenda density of 1 out of 6 cards (ie 4-5 agendas in the deck), and assuming a Khusyuk of 4 cards (which are a lot of assumptions) we have an 80-86% chance to steal at least 2 agendas, and 40-55% to steal at least 3.
How do I know? I wrote a program to calculate it. There's even some graphs.
For agenda density 1 in 5, things look a lot better: 50-70% and 86-93% respectively.
Important lessons from the math:
The most important issue: we are too slow to set up. If we could set up faster, this could be a dangerous deck. When the corp lets us set up, we do well.
Anything that might cost us a or a run makes this combo harder. There is leeway to lose one , though, as after the requirement is fulfilled we still have 3. Even 2 can net you 2 agendas with one lucky DD or two mildly lucky ones (see math above).
3 comments |
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30 Jul 2024
Rhahi
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30 Jul 2024
postis
Love this project! Agreed that Wheels seems like an easier way to get an extra click, and relieves some memory pressure. Other click gain options are alarm clock, pichacao, DJ Sable and Juli (which triggers off Wheels). I would absolutely get some more simchips like you mention, and stock up on stuff like overclock and maybe trick shot? (It's good in general and might be an alternative to Khusyuk.) |
2 Aug 2024
Reverse
<3 Thanks for the comments, folks! I've experimented a bit with some improvements among the ones I list under "Future tweaks", and I think the deck is now better, although it still needs work. I added 2x The Price to set up faster, although I ended up very often trashing cards I needed. Simulchip and a 1x Muse mitigated that a bit but I feel like that's not the way to go. Mayfly was probably the best addition, especially installed on Flame-out and recurred with Simulchip! Wheels is a great card but one thing that Upya does that Wheels doesn't is trigger EnvTesting and for free no less! Not to mention that it can be tutored with SMC at a pinch. I kinda love Khusyuk, but I actually need to check how much it improves the chances of a 3-agenda steal. The biggest thing is that it shuffles R&D in preparation for the first Deep Dive, which is sometimes essential! I removed it in my testing and I actually kind of missed it. More Overclocks and/or Trick Shots sound pretty good, though! A Trick Shot could even mean I steal something off a remote or deactivate a remote trap during the super round, which packs it even tighter! All in all, I'll try to give this deck a few more iterations before giving up on it. I don't think it will ever be good, but I love it. |
A combo deck! What kind of improvements are you thinking about? To me, chainging to Lat and using Wheels over Upya comes to mind, as they help setup (by needing less setup and helping with draw)