Legality (show more) |
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Standard Ban List 24.05 (latest) |
Standard Ban List 24.03 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Packs |
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Sovereign Sight |
Council of the Crest |
The Devil and the Dragon |
Reign and Reverie |
System Gateway |
Parhelion |
The Automata Initiative |
Rebellion Without Rehearsal |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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To Catch A (R+)unner (4-0 | 2nd @ Frozen Summer Showdown) | 0 | 0 | 0 |
Include in your page (help) |
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Your ice doesn't ETR, your agendas are tempo-negative, and your plan B is conceding.
This is fine.
Every runner will, at some point, expose themselves to a kill. They won't run the face down Headline, they'll drop below 8 creds and 5 cards, they'll dirty laundry archives and hit an OT on the last click, etc.
And when they do? You'll be ready offer them a seat.
This is a dedicated kill deck. The concept? Pick an Id that gives money, cards, and a 40 card min. Load up that deck with as much money, card draw, redundancy, and tutoring as you can. The plan? Never not having it. Have exactly what you need to punish even the tiniest of runner mistakes.
No. But it's a lot of fun.
When in doubt, repeat after me: "Agenda points aren't real and they can't hurt me."
Oracle Thinktank - The entire reason this deck works. This is not an agenda, it's a trap that gives you an R+ trigger, forces the runner to deal with a tag, and turns on Oppo all in-exchange for one point. A flatline is a win whether the runner has six points or none.
Hypoxia - An absolute all-star. Core damage makes it easy to setup future kills, -1 click makes it more painful for the runner to clear tags. Earlier iterations ditched the Mindscaping in favor of a second copy, which was too inconsistent. If this was 2-inf, I'd play three copies, but at 3-inf it's a one of.
Self-Growth Program - This was a last minute addition intended for the WT Ari matchup, and not much else. I'm still not convinced it's necessary since you can usually exploit the tempo hit associated with an early WT to win. I have used it to snipe a Mercs vs. a tag-me runner, but that's the edgiest of edge cases. Needs more testing.
Attitude Adjustment - Draws cards, gains money, hides agendas, and frees up your Spins to shuffle back Trails and econ. One copy feels like the right number, you don't need this card every game, but when it shows up it shows up.
The Holo Man - Simultaneously incredibly important, and not important at all. The potential for Orbital/Headline kills forces runs by turning every single face down card is a threat. I don't need to use Holo Man, or even install it, it asserts pressure on the runner just by being in the list. Two is enough.
Sudden Commandment - I'm not sure how to feel about this card. There are situations where it'd be useful, but I've also never needed it, and slots are at a premium. If I was going to try it, I'd cut the SGP and and maybe Piranhas. The deck definitely doesn't want three copies, but I don't know if it's strong enough to be a one of.
Klevetnik - Another contestant for the Piranhas slot. It's significantly less good than it is in Azmari-Reeducation, but blanking Stoneship, Wheels, or Class Act is not nothing.
Punitive Counterstrike - I've played a variant using SoM and Punitive, rather than the Mindscaping and Degree Mill, and it's straight up worse. The power of this deck is always having the kill, Punitive is simply too inconsistent.
2 comments |
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30 Jul 2024
maninthemoon
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30 Jul 2024
Disk Elemental
If they don't run, you're stuck using Orbitals and Headline to tag, or playing a Holo Man shell-game to sneak out a Degree Mill. That still isn't a huge problem, because, when I say "don't run" I mean don't run, not "only make safe runs". Runner econ is so tied up in their run events, that denying me a chance to tag, also leaves them with a bunch of dead draws. re:Multi-access. On paper, yes, this deck is incredibly soft to RND dives. In practice, it's not. It took me a bit to figure out why, but here's the best way I can explain it. We can split multi-access cards into three categories.
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This is awesome, Love the meme too! Why don't you take a seat :D
Have you had any trouble with more passive runners or decks that can close with a lot of multi-access at once?