Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fifth Rotation |
"Alright team, you get out there and do as much damage to them as possible! I don't care if its against the rules of Sportzball you just take them out! Mr. Hendrik has paid off the refs to look the other way."
This is a remoteless Sports combo deck whose typical score out plan is to biotic out a 3/2 in the early game (hopefully Luminal Transubstantiation) and then close the game by scoreing 5 points in one turn using Fast Break, Arella Salvatore, and SanSan City Grid. The typical combo turn goes Fast Break, install a 3/2, Arella, and San San (possibly that just got drawn by FastBeak), play Biotic, then advance twice, score a 3/2, install a 3/2 and score it, then with no clicks left install the Élivágar Bifurcation and score it clicklessly. Depending on what your hand looks like and how many credits you have the sports triggers can either get you the additional money to finish advancing or get you the draws to find more agendas. Sometimes even scoring the 2/1 first and drawing can find you the biotic labor that wasn't in your hand. Some people even get lucky enough to draw all 3 Elvigars and can just score them all clicklessly.
Core Damage:
You really want the runner to take at least 1 core damage, doing so allows you to score the Ontological Dependences that were otherwise just sitting there as bricks in your deck. If they are brave enough to take 2 you can start scoring Ontologicals clicklessly off the Arella-SanSan as well!
Ice:
You don't have much, use it wisely. Put any FC3 you find on R&D vs anarch and shaper and on HQ vs crim. Don't bother making a remote and don't you dare install the Arella or SanSan ahead of time. Hey I see you reaching to do it, its not worth it.
Put the Rashidas on Hendricks, it's your only way to protect them and you might get some core damage out of it. A good turn is often just installing in 3 new remotes, a mix of agendas you want them to steal, econ cards, and Nightmare Archives. Once the runner is on 3 agendas the combo technically works but 4 or 5 gets you credit positive, more draw, and the ability to install Mavirus as well if needed. With the typical 5 point combo and always taking draw from sports, you need 15 credits after playing Fast Break to combo out. This can be cheaper if there are more x/2s or you can take sports money but make sure you are moneying up and are ready to close the game once the runner thinks they've finally cut through all your negative points.
6 comments |
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16 Apr 2023
DeeR
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16 Apr 2023
Diogene
Awesome! 2 questions.
Thanks for sharing! |
16 Apr 2023
coldlava
Thabks for checking out the deck! |
19 Apr 2023
HakenPerth
Love this deck I'm play testing this for a upcoming tourney and advice or changes ? |
21 Jul 2023
BoxShapedHeart
Found this after being inspired by the Arella combo and noticed that Fairchild is the only victim of rotation. Any plans for the ice suite without him? |
10 months in the making!