Operation: Terminal - Transaction • Cost: 1 • Influence: 2

After you resolve this operation, end your action phase.

Gain 3 for each agenda in the Runner's score area.

A stock dropping sharply is bad for shareholders, but not neccessarily bad for the company.
Weyland Consortium • RC Torres • 23 Seconds 19
Links: Decklists | ANCUR
Stock Buy-Back
MWL Entries

No MWL Entries for this card.

Rulings
  • UFAQ [Damon Stone]

    How does "After you resolve this operation, end your action phase." on terminal operations like Stock Buyback work?

    Immediately after the operation resolves and is trashed from playing it, "after you resolve this operation" triggers meet their trigger condition. Ending the action phase then advances the game to the discard phase. This skips the paid ability window that would normally follow the end of an action, ceases the resolution of any other pending abilities or effects, and invalidates any conditional abilities. If the operation was played as part of a card ability, any remaining effects from that card ability immediately stop resolving as well.

    If the Corp plays Stock Buyback as the first operation for Subcontract, what happens?

    The game advances to the discard phase following the resolution and trashing of Stock Buyback. The paid ability window that would normally follow the action of playing Subcontract is skipped, and no pending abilities or triggers are resolved - including the playing of a second operation with Subcontract. The played Subcontract is immediately trashed by the game because its resolution is ceased and considered complete.

    If the Corp plays Stock Buyback as one of the operations looked at by Accelerated Diagnostics, what happens?

    The game advances to the discard phase following the resolution and trashing of Stock Buyback. The paid ability window that would normally follow the action of playing Accelerated Diagnostics is skipped, and no pending abilities or triggers are resolved - including the playing or trashing of any remaining cards looked at by Accelerated Diagnostics. The played Accelerated Diagnostics is immediately trashed by the game because its resolution is ceased and considered complete.

Reviews

I like it on paper. In practice, it's tricky to use.

Archer Food

The slice of the color pie includes having benefits for small agendas. It has since the beginning: see Archer. Archer gets significantly worse if you're pitching 2- or 3-pt agendas. We see that mechanic again in cards like Corporate Town, and fuel for agenda-forfeiting in things like Public Support.

Size Matters

The inherent drawbacks of having lots of small agendas are:

  1. Your agenda density goes way up, so the runner is more likely to steal agendas from central servers
  2. Your advancement-cost-to-point ratio goes way up

There are probably not a lot of great ways to offset #1. The Board was designed to help with that, but trashing it gives the runner an extra 2 pts and can pretty much lose the game for you.

As for #2, I'm saying it costs more money to score out with a lot of 3-for-1's than a few 5-for-3's.

Let's say your HB deck has a total of 9 agendas: seven 2pt and two 3pt agendas. To score, say, 2 ABTs and 1 GFI, you will spend 11 advancing those agendas.

In a PE deck, you might have 14 agendas: eight 1-pt agendas and six 2-pt, for example. If you were to score out (you should try, if only to pressure the runner), it might look like 3x House of Knives, 1x Chronos Project, 1x Clone Retirement, and 1x Philotic Entanglement. That's 17 (Yes, there could be other agendas like Fetals and Medicals involved, but I think this example still illustrates my point).

It's also why rush decks love Hostile Takeover - that net 5 gain helps to offset the additional advancement cost.

That's where Stock Buy-Back comes into play - it helps to offset that drawback of having lots of small agendas when constructing your deck. 2 stolen agendas (i.e. 2-4 points) nets 5, which is not bad. 3 stolen agendas (i.e. 3-6 points) nets 8 for a , which is awesome.

Easier Said than Done

In practice, SBB is hard to use because the runner needs to have stolen some points to be worthwhile. You don't want to see it in your opening hand. What if you see 2 of them early? Do you just leave out some agendas for them to steal so your Stocks rise? It feels like a Diversified Portfolio or Peak Efficiency in that it's worse than Hedge Fund early and better than it later. So I think SBB is actually pretty specialized.

Try Me

I would try this in an Argus rush deck with at least ~14 agendas and 3 Snare!s. Don't ice up R&D early while you focus on scoring out some points, and the 2-3 agendas they steal in the meantime will actually boost your net worth. Then you sell your stocks and use that money to Midseasons them before blowing their shit up.

(23 Seconds era)
I've tried this with a load of 1-pointers with Argus and The Board. You can safely bin them and the use this to feed punitive if the runner grabs them. Lovely if it works but hard to pull off. —
Great review. just one comment about The Board: it gives 2 points to the runner if trashed WHILE BEING ACCESSED. so there are a couple of possible - yet risky - loopholes. —
Just remember, you can't do this and Midseasons the same turn, since this is a terminal operation. —
this can single-handedly fuel the right deck. a PE deck with News teams and Project kusinagi's cluttering up the runner's score area can let you cash in for 15 if your not trying to score out. —
It's nuts in PE. I grabbed over 20 with it once. —