Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
A standard ETF deck that can fast advance, combo NASX, and survive SIFR.
Standard campaigns with NASX replacing the Breaker Bay Grid slot. Not having to combo the BBG reduces variability, and NASX can burst for 6-8 credits. Recur assets with friends if it isn't needed for ice. Also Hedge Fund.
Most of the time NasX acts as a pad campaign, feel free to install without ice. Wait until you can combo at least three of the following triggers in one turn:
Place 6+ power counters on the NasX and pop it the same turn for a payout of 6+ credits.
Fast advance gives you a chance against a normal/stealth breakers once they get setup. It also gives you a use for the excess money you get when they don't contest your assets. SanSan City Grid is in there due to extra influence, recurring it with friends feels good.
Feel free to let them trash Jackson if they aren't pressuring your Friends in High Places by trashing ice, you can always pull him back out. Use him to recur friends, hedgefund and biotics. Most of the time you would rather have key assets in the trash so you can friends them out when you want them.
You can outlast most anarchs, use all the ETRs as gear checks to get a money lead. And maybe score an agenda or two. Late game you can stack ice so deep on servers they can't get in.
Stealth requires rushing out everything, all the ETRs help with this. Fire your ABTs. You lose the late game unless you get lucky and manage to fast advance your way to the win. You will need to leak some agendas while rushing, a necessary evil to win before they get setup.
Ice everything against criminal to shut off their money, besides that its normal netrunner.
Whizzard can nuke your assets, you'll have to devote some ice to protect them.
Slums sucks, and Whizzard with slums sucks even more, you have to move a bit slower, click for credits, and protect your assets. Whizzard/Slums/Sifr can quickly overwhelm the deck.
The ice is simply not taxing to efficient breakers, so when you are facing them you have to score early, and then fast advance while using assets as bait to delay them late game. I often end up scoring 4 agendas against these match ups because I can't protect my Global Food Initiative.
8 comments |
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28 Jan 2017
FightingWalloon
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28 Jan 2017
TheBigBoy
3 Eve Campaign without Breaker Bay grid is very slow. The deck is probably much stronger with 3 BBG. |
28 Jan 2017
Zakalwe
Are you sure you understand correctly how NASX works? You need to pay 2 each time you wish to add power counters. This means that if you pay 2 to activate it with things like your :ETF trigger then you actually lose 1. The only things that profitably trigger NASX in this deck are Hedge Fund and Adonis Campaign. |
28 Jan 2017
Zakalwe
Yeah whoops, I just re-read NASX. I was wrong. I only wish I re-read it more carefully before I posted the above comment... not being able to delete comments is a bit of a pain when I stick my foot so far down my throat. |
29 Jan 2017
brianlandry
To address the slums matchups I think I'll slot two Hellion Beta Test in place of a CVS and Ichi. This worked well today. I agree that Eve without BBG is slow, but finding BBG is also slow, and losing it to slums really sucks. I actually think I'm going to try swapping Eve for Pad Campaign to try to keep the NASX around. I tried this today and the low cost assets combined with the low cost ice really gets things moving quickly with pretty much no dead card draw. |
30 Jan 2017
adquen
Hellion Beta Test is kind of only half-good against Slums, because I think the Slums will prevent it from getting the trigger (the card is not trashed, but removed from game). Interesting deck concept nevertheless. BBG seems very helpful. I've seen more Rumor Mull recently, otherwise I would suggest an Ash. Maybe still worth it ... I don't know. |
30 Jan 2017
brianlandry
oh good call on hellion beta test. you seems to be right. can you think of any other good counters to slums? |
31 Jan 2017
adquen
The classic counter is Elizabeth Mills. The bad pub hurts a bit, but you might be able to re-install here with the help of your friends to get rid of that. Two influence hurt, though, and losing it to the Slums before you can use here to get rid of them even more ... |
Looks like an interesting deck. The fact that it dies to Whizzard/Slums/Sifr is a bit of a problem as that may be the No. 1 deck out there right now.