Asset • Rez: 2 • Trash: 4 • Influence: 0

Gain 1 when your turn begins.

Whenever you gain credits through a card ability other than from NASX, you may spend up to 2 to place that many power counters on NASX.

,: Gain 2 for each power counter on NASX.

Neutral • Emilio Rodriguez • Quorum 118
Links: Decklists | ANCUR
  • UFAQ [Michael Boggs]

    If the Corp spends 1 after playing Hedge Fund, do they place 1 power counter on NASX or 9?

    The Corp places 1 power counter on NASX. "That many power counters" refers to the number of credits "up to 2" that the Corp spends using the ability.

    Does NASX trigger before or after the credits are gained? For example, if the Corp plays Beanstalk Royalties with an empty credit pool, can they use NASX at all?

    NASX triggers after the credits are gained, so after playing Beanstalk Royalties the Corp can spend those credits for the NASX ability.

    Does taking credits from a card (e.g. Corporate Sales Team) trigger NASX?

    No. Taking credits from a card is not the same as gaining credits.

    Does moving credits from Sealed Vault to the Corp's credit pool trigger NASX?

    No. Moving credits from a card into your credit pool is not the same as gaining credits.


The obvious point of comparison: PAD Campaign. They're matched in rez and costs, so they share the same function as a stable source of . As a Unique card, you can't blanket remotes with it, but otherwise you can treat it like a PAD with a bonus ability. And it's a very nice ability: Feed money into NASX, and get twice as much back when you're ready to cash out. Keeping in mind that any economy that isn't clicking for credits is probably a card ability, NASX has the potential to keep up with some of the biggest moneymakers in the game. Let's consider a few scenarios:

Those numbers don't account for the net 1 and 1 cost to get NASX on the board in the first place. You'll either need to mitigate the rez cost (Mumba Temple, Stock Exchange) or give it some time as a PAD to reach full value. The key is the versatility the card offers: basic drip, one-shot burst, and long-term investment. It's a convenient economic lubricant, serving whatever purpose your finances demand. If your deck would even consider a PAD Campaign, NASX is probably a very good option.

Less obvious, but still valid points of comparison:

  • Launch Campaign is cheaper, faster, and less fiddly than NASX, but comes with an expiration date. In three turns, Launch Campaign gives you roughly 4 profit. This is a convenient breaking point, since it also takes about 3 turns for NASX to pay for itself; if you then put 4 on it and , you've basically matched the Launch in value.
  • C.I. Fund is slower than NASX, and requires more investment to do much at all. I'm not certain this card has any purpose beside making NASX (and every other economic option) look good.
  • Alix T4LB07 can operate similarly as a push-your-luck card, but generally less functional than NASX without specific combos.

Natural Enemies: Rumor Mill and Political Operative. These cards aren't particularly troubling if NASX was operating in PAD mode, but they can turn on the pain if you had already put some money into it.

Hedge, Hedge, Clear NASX is a pretty good turn if you can get it. 16 credits in one turn. —
You need to mention Weyland BABW. Each transaction triggers NASX twice. —
Rez NASX, hedge, hedge, clear NASX is just 10. -2 rez, +8 from hedges, -4 from loading NASX, +8 from clearing NASX. You probably want more loads than that. —
If you can protect it long enough, becomes a beast from Corporate Sales Team too. —
Erm... I think you guy's math is off on this one. NASX is useless for any effect that grants only 1 credit, because it costs 2 to activate the ability--if you store a 1-credit effect, you are spending 2 now to gain 2 later, which just means you break even. For Hedge Fund, remember that it grants +9 credits, not +4--it just nets 4 if you play it normally. If you Rez NASX, Hedge Fund, Hedge Fund, clear NASX, it would cost 16 credits (2 to rez, 5x2 to use both Hedges, 2x2 to use NASX's ability) to place 18 storage counters on NASX, which would yield 36 credits, making for a net of +20, or roughly +16 if you account for the 4 total clicks spent achieving this combo. —
@Legitamte you're misunderstanding the card. You play up to 2cr to put -that many- (up to 2) counters on NASX. —