Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Do you want to surprise people with a rarely used ID? Play a deck that, while not Tier 1, can definitely hold its own against many popular decks? Then look no further.
The strategy of this deck is simple. Score a Hostile Takeover out of hand as quickly possible, then turtle up. Throw out all your ICE in front of your centrals, focusing a little more on HQ and putting the odd Ice in front of Archives to stop Temüjins, Datasuckers and the likes. Advance it all at least once for Mass Commercialization. Use Crisium Grid where necessary. And then, when you have all the pieces together slam them down. Put a Crisium Grid on HQ, one or two Off the Grids into a Remote, together with the Government Takeover, wait for the next turn, play Red Planet Couriers for the win.
This might sound simple (and quite frankly, it is), but it can be very effective against all Runners, that need to run to fuel their economy. Run-based Criminal, Siphon Whizz and similar Runners tend to despair against a deck that plays 16 ICE, needs those just for the centrals and has Friends in High Places to bring destroyed pieces back into the game. Also, triple Crisium makes life extra hard for them. Stealth can be a pain, just like Degenerate decks, against those you have to be fast.
Card Choices:
Agendas: The Agenda suite is very simple. You have the Takeovers you want to score, the rest of the Agendas are chosen for maximum defensive capabilities. The Government Takeover is a liability, of course, but the rest of the decks is just 7 Agendas, of which your opponent needs to steal four or five, which is really good.
Assets & Upgrades: Jackson is a staple, also Crisium Grid and Off the Grid are Three-Ofs, since the Crisium Grid can greatly slow Runners down and you need it for the Combo. Off the Grid is played three times, since double OTG makes the Remote that much safer, should your opponent play cards like Political Operative.
Operations: Here you have the heart of the deck: Red Planet Couriers. Although this card is extremely important, you only need one of them, so 2 is the right number. The Fast Track helps fetch the Government Takeover and Friends in High Places is just an all-around good card, helping against Ice destruction, allowing you to pitch combo-upgrades early on and, also very important, gives you two installs with one , which helps you set up the turn before you Courier out. The rest of the cards are economy. The Sweeps Week are almost entirely unnecessary and could as well be Beanstalk Royalties, but I just didn't see anything else, where I could spend influence on, so you might as well play Sweeps Week. Hedge Fundand IPO are just solid cards. And Mass Commercialization is absolutely insane. I played this deck a couple of weeks before its release. When I saw it, I was amazed by how good this card seemed to be. And it exceeded even my wildest expectations by far. This card in this deck is absolutely bonkers. Playing it turn three or four for 6 is easy and already very good, but using it later on gains up to 20, sometimes even more. All that for a 0 play cost. Unbelievable.
ICE: The ICE is all advanceable. I thought about using some non-advanceable ICE, but this suite worked out well. Okay, Hortum and Mausolus are often just advanced once for Mass Commercialization, but all the other ICE get significantly better when advanced, and the Hortum-Advancement can still be good against AI-users or reckless facecheckers.
When I first built the deck (inspired by Runlastclick's live stream), I thought it was utter jank. And then I played it and just won lots of games. And then Mass Commercialization came along and made it even better. I think the deck is actually alright and can be a good meta call if you suspect a lot of Runners, that are not prepared to fight a Glacier-like Corp. So go out there, advance some ICE and deliver those packages from Mars to help liberate the populace from tyranny before the tyranny takes root. Because that is essential.
7 comments |
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9 Jul 2017
MrHuds0n
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9 Jul 2017
Netrunnerunner
I'm not sure if I'd take Asteroid Belt over Fire Wall; Fire Wall becomes more threatening with advancements, and doesn't suffer from near-useless counters if the runner's applying pressure and forces you to rez it early. I feel like you have to econ to support Fire Wall. The more benefit you get from the 9 counters needed for RPC, the better off you are. |
9 Jul 2017
MrHuds0n
I'm not saying replace Crisium + OTG with Biotic, but a Biotic nonetheless would be handy. |
9 Jul 2017
Klopstock
As But you are right, In the beginning I thought that because of these reasons, it would be better to exclude the Biotics. Nevertheless, the payoff seems good and your arguments convinced me to give it a shot, so I think I'll try it for some games and report back. |
10 Jul 2017
Klopstock
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15 Jul 2017
5N00P1
You could include Caprice Nisei, that's what I did when playing OTG in Blue Sun: Powering the Future. It makes runs on HQ even harder or can protect R&D. |
You can quite clearly play Biotic instead of Sweeps for scoring Government Takeover out of hand with Red Planet Couriers.