The Zwicky Group: Invisible Hands

The Zwicky Group: Invisible Hands

Identity: Unsubstantiated
Deck size: 45 • Influence: 15

The first time each turn you gain credits through an ability on an agenda or operation, you may draw 1 card.

Action at a distance.
Illustrated by Marlon Ruiz
Decklists with this card

Elevation (elev)

#69 • English
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Design-wise, Zwicky batches Operations with with Agendas (an ability on an agenda or operation). CF. Nuvem, which batches Operations with Expendables (finish resolving an operation or an action on an expendable card).

And it's a Weyland ID that draws cards!


Its “Earning-Ops-matter” (The first time each turn you gain credits through an ability on an operation or _, …) generalizes WC: Building a Better World’s “Transactions-matter” (Whenever you play a transaction operation, …). For example:

  • Each Hedge Fund in BaBW was Gain 5[$].
  • The first Hedge Fund in Zwicky is Gain 4[$]. Draw 1 card.

Also, it cross-synergizes with Plutus’s “Transactions-matter”. All Transactions can gain credits (and most always do). They're now cantrips (modulo the click) too.


"Draw a card a turn" is the one of the most best lines of text that can be on an identity. If you jam Hedge Funds, *KPIs**, **AAPs*, and so on, this ID can be as easy as The first time each turn you play an operation, draw 1 card.. (As in @Au_Revoir_Dog review, drawing one card each turn is more fun than earning multiple credits, and could be even better if you're drawing into FA/Kill.)

Synergies:

  • Hedge FundGain 4[$]. Draw (up to) 1 card.
  • Government Subsidy → Gain 5[$]. Draw 1 card.

  • Armed Asset ProtectionsGain ~2[$]–5[$]. Draw 1 card.

  • Petty Cash is a Transaction with “Flashback”, which double-triggers Zwicky (net Gain 4[$]. Draw 2 cards., over two turns for a single click).

  • Greenmail: It both scores for Gain 2[$]. Draw 1 card., and forfeits for Gain 4[$]. Draw 1 card..

  • Key Performance Indicators can draw if you pick its credit mode. (I think you can shuffle away an agenda drawn by that mode, if you resolve the “Descent mode” second, but IDK.)

  • Predictive Planogram (1/5 inf) → Gain 3[$]. Draw 1 card. (a cheaper Green Level Clearance).

  • Offworld OfficeGain 7[$]. Draw 1 card. (giving you even more tempo)

  • Does Zwicky make Extract worth it (without sacrificing like in Ob), as an expensive Beanstalk Royalties that cantrips? (As with MuslihaT and Concerto, IDK.)

See t:operation|agenda x:gain|take x:credit f:weyland-consortium|neutral-corp z:standard b:active (IDK if you can write a query like (t:agenda f:weyland|neutral || t:operation) x:credit … in NRDB.)


Flavor-wise, Franz Zwicky coined "dark matter" (IIUC, dunkle Materie meant "unseen" more than "dark"?). In our universe, Dark Matter is 85% of all mass (the 15% of Non-Dark Matter is what we can see and what we're made of).

Fritz Zwicky

Weyland is always pulling strings and committing atrocities, not just what public bombings (like Scorched and Boom, which are the "tip of the iceberg"), but silent disappearances and private threats too.

While both the subtitle and flavor text have dark implications, "Invisible Hands" has an econ connotation ("the invisible hand of the market"), and "Action at a distance" has a physics connotations ("entanglement is spooky action at a distance"). Which is very Weyland (the original Beanstalk itself is the intersection of the two, both in its construction and then its royalties).

And rules text itself is always so flavorful: agenda or operation in "Netrunner-ese" already reads like "schemes or machinations" in English.

(Elevation era)

I've been having a lot of fun, and a lot of success, with this ID. Comparisons to Weyland Consortium: Building a Better World are fairly apt, as you get more value when you make money, but crucially, this comes in the form of cards, not more money. Despite being a shadowy organization that works "at a distance," Zwicky moves fast, and it needs to. As soon as you've made a bit of money, jamming agendas behind Maskirovka and Descent is the way to go. This puts pressure on the runner to find their tools while you naturally draw into yours just by playing the game. Since you're playing many transactions, Plutus gets you even more value out of them and lets you do some cool click laundering with Red Level Clearance, Greasing the Palm, and Petty Cash, allowing you to FA your Off the Books and Above the Law towards a win. Since you're going fast, Threat cards come online faster, specifically Measured Response. The longer MR is on the more likely it is for the runner to slip up on money or cards, letting you blow them up. Slash and Burn Agriculture deserves special mention as it allows you to add to your score area (by FAing) and your opponent's if you let it get stolen -- why would you do this? If you let your opponent get to four you can rez all your Biawaks and Plutus without worrying about turning off MR.

The Zwicky Group: Invisible Hands will never reach the incredible credit highs as BABW but I like it quite a bit more because it allows you to actually do something with your money instead of just jacking up Punitive Counterstrike traces or whatever.

(Elevation era)