Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
First attempt at making a deck but seems pretty thick but I'm not sure how to go about narrowing it down
2 comments |
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7 Aug 2014
jrees
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7 Aug 2014
aermet69
Often, Haas-Bioroid: Stronger Together is taxing in the beginning and then becomes more of a tower deck when you start stacking the Bioroids. The reason it is taxing, is because the smaller Bioroids (Like Eli 1.0 or Viktor 1.0) doesn't really stop the runner from getting into your server on their own. So you generally need to start stacking the Bioroids to make it difficult to get in. Thus you need to rez a lot of ICE. As a consequence, I think it is wiser to use as many of the cheap Bioroids as possible: Eli 1.0, Viktor 1.0, Viktor 2.0 and to some extent Ichi 1.0. These can be stacked and rezzed within a reasonable cost, and with Stronger Together, is still very expensive to get through. You can choose to use non-Bioroids. But I think they need to have some synergy with the Bioroids. Things like Viper, Hourglass and especially the new Mother Goddess can be good. You have no Tag punishment, so for instance, the Data Raven doesn't really do anything at all in your deck. Gyri Labyrinth can be good, combined with sticking some Brain Damage, but I'm not sure that 'more' pourous ICE is needed. Heimdall 2.0 is great, as he is unbreakable with Knight unless they have some help. Wotan is unique, so even though he's awesome, I don't think you need 2. One last thing. There are different Agenda compositions that are good for different things. You can use a varied composition, or you can use all 3-pointers like Priority Requisition or all 2-pointers like Project Vitruvius and Accelerated Beta Test that only needs to be advanced three times to be scored. If you go for the 3-pointers, you probably want some sort of advanceable traps like you already have in the deck through Cerebral Overwriter, Thomas Haas and GRNDL Refinery. On the other hand, if you go for the 2-pointers that are only 3 to advance, you want traps that doesn't need advancements like Snare!, Shock! or strong assets that can pose as Agendas for a turn or two, to make the runner run through your expensive servers for naught. Of course you can shuffle all this up, put as a starting point, I think this is a good rule of thumb. |
You have alot going on here, I think maybe the best way to start narrowing it down would be coming up with Victory plans A and B. Are you trying to flatline the runner with brain damage? Or just score agendas outright behind a few pieces of ice that are too big for the runner to get through in a turn? Knowing what your goal is should help you remove unnecessary ice and agendas so that you are more likely to draw what you need when you need it. Then you can look at your economy and see how much money you think you'll need to accomplish your goals. Right now you've got a ton of ways to make money, and money is important, but if all you have in hand are ways to GET money and nothing to SPEND it on, you're just giving the runner time to set up their rig and get to a point where you can't keep them out.