Zahtryoshka

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15 cards to steal them all,
3 Eyes to find them,
6 Dolls to break them all,
and in Silence bind them.

15 Different Cards

I have made and played many variations of this deck, but this exact pile is the best of them. It is very straighforward to play for newer players and not easy to compete against. Pressuring the remote just a little to make them spend money to defend it, but pivot to centrals to bounce their agendas with Hermes.

The Maker's Eye

The ever watching eye of Saur... I mean Zahya beats R+ matchups more consistently than a 419 with 3 Miss Bones and Cupellations. Because it hates it when you touch cards. It hates Hush, it hates you converting 2 (or 4) recurring credits to your credit pool every turn.

Hush

I have been preaching Hush almost since it came out. Imho it is the best unplayed card. Not only in Ari, not only if you have a bunch of Simulchips. It is just a very good card which can do so many things. Defeat Border Control, Data Loop, Funhouse, Pharos, Jaguarundi etc. You can move it. And... well you need it in this list vs Hammer and the like. If they trash the ice you hosted it on, fine! That is very cheap ice destruction. Vs NBN it is usually worth it to install it on unrezzed ICE. Otherwise I would advise to install it on rezzed ICE instead.

No Tricks

Don't fall into the trap of including a bunch of other tricks, like Boomerang and Inside Job. Find your mighty dolls sooner and the econ to support them. Then make impactful and cheap runs.

Matryoshka

The common crim rig is something like 3 more or less good breakers 1-3 Mutual Favors and some amount of Boomerang and Inside Job. That's ~7 cards most of the time. I'd say 6x Matryoshka is less clutter in the deck and an efficient breaker. When I started this list, this biggest downside of Matryoshka was the ~5 clicks you needed to do to break a piece of ICE - but thanks to the amazing jnet devs, it is now one click! <3

Is it fun?

I don't think it is necessarily boring to "just run centrals and pray". There obviously is more to it than that. This list provides the capacity to hit centrals hard. The corp has to factor this into their plays and cannot just force you to play 100% of their gameplan. If they don't factor this in, then well, the winning strategy becomes "just run centrals and pray"

All NSG

By coincidence this list only includes NSG cards, so go NEO, I guess? :-)

Suggestions and criticism are appreciated! Have fun giving this a spin!

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