In a meta full of resource-based economy (Security Testing, Symmetrical Visage, Kati Jones, etc.), this is indeed a powerful asset for the corp. At the beginning of your turn, trash any resource the runner has installed. Loaded up Kati? Earthrise? It's dead.

But the additional cost... is so steep. Is it worth trashing a Hostile Takeover to trash any resource? It can be a hard decision to make. I admit that I was incredibly skeptical about this card. Sure, trashing resources for free once a turn is nice, but sacrificing an agenda for it? That seems too high.

Until I found ninj7's Exclusivity NBN Glacier deck build and my whole perspective changed. In the build, ninj7 uses License Acquisition to function as a sort of Eliza's Toybox, allowing you to install and rez Corporate Town for free. Using this card in a glacier deck ensures that you're nearly guaranteed to pop at least one of their resources.

In this case, my normal playstyle with this card includes installing License Acquisition behind some kind of hard ETR like Little Engine or Tollbooth, scoring it, and then installing Corporate Town in that same server, either from hand or archives. Now the server, which they already couldn't get into because of the ice in front of it, becomes even more dangerous because the runner can't install resources until this asset is trashed. If it's installed behind a Tollbooth, the runner will need at least 9 credits in order to trash this asset, and the runner can't use resources to get those credits. Brutal.

I imagine there are other types of builds that will use this card. Many glacier builds utilizing 1-point agendas (or other kinds of tricks) can punish a runner.

--This card is like Archer: in the right deck, incredibly destructive by prohibiting runner's momentum. For other decks, it'll be significantly less useful.

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so is it 0 or 1 rez? —
Yeah, the text here needs fixing. NRDB says 0 but the card says 1. —

With the release of Net-Ready Eyes in Chrome City, Yog.0 and Mimic are coming back into power. To deal with cards outside of their range, it's quite common to see Atman+Datasucker to lower the strength into Atman range.

With that in mind, I see a use for this card in a high-strength punishing sentry deck, such as possibly Tennin Institute: The Secrets Within or Weyland with Grim or Archer. They think they've got enough strength to get through your trash-a-program subs, and then you rez Experiential Data and suddenly you're trashing their most potent programs. Like you planned it!

I admit that it's a bit of a special case, but with the resurgence of fixed-strength breakers, this could go a long way.

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Ehh, I don't buy it. If you want suprise factor, Corporate Troubleshooter will secure the kill better than experiential data ever could. The niche it has over corp. troub. Is that it hits multiple pieces of ice, so a deep server with experiential data taxes more for the cost than a corp. troub. The calculation on that though, is that your server needs to be at least 3 deep to cost more to break than a trouble shooter assuming 1 credit pumping icebreakers, and even then, you're losing out on the variable factor of the helpline guy. (I'm assuming that when they finish the run, the runner destroys both assets on account of their cheap trash cost. Experiential Data gets much stronger on reuse). If you want to beat the fixed strength breakers, can I talk to you about our lord and saviour, Patch? —

This is an interesting agenda. The best case would be having one Research Grant installed and the runner hitting Architect in another server on a last click, letting you install two more Research Grants. Then 3 advancement actions would net you 3 AP. This is impressive. 4 clicks and 3 (1 to install the first, 3 to advance) for 3 AP is very nice.

More likely you would install two of these agendas, bluffing them as assets or upgrades either naked or behind ice. Assuming neither gets run, you can triple advance the one, bonus score out the other, and gain 2 AP. This for a total of 5 clicks and 3. Again, not a bad trade.

Unfortunately, I see this following situation happening most often: installing 2 Research Grants and one being run and stolen. Seeing the agenda's ability, a smart runner would run another unadvanced facedown asset, hoping to get a second Research Grant. Now you've spend two clicks to install two agendas and have lost them both. Thankfully, at least all you've given up is 2 AP.

Because a runner encountering this agenda will likely run again on unrezzed assets, I see this being a difficult agenda to implement. However, I could see a potential combo with various traps (especially Snare!) into which you can bait the runner, them assuming wrongly the card to be another Research Grant.

Other than in an asset/trap based deck, I see little use for this agenda.

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Some mad genius is going to make this card work, just like they figured out how to make Notoriety work. —
Shipment from Mirrormorph + Biotic Labor = All three scored at once. Crazy to have in hand tho. —
You guys are forgetting team sponsorship, which I feel is going to be an amazing card for the extra click it gives the deck that plays it well —
An alternate "best case scenario" would be to install, Advance, Advance a Research Grant in a scoring server with two in hand. The following turn Install, Install, advance to score out all three. A bit safer than leaving them all on the table, but still very much an outlier. —
For the same number of clicks you could score a Pri Req. True, it would cost two more creds (or 3 if you're ETF), but the reward is much greater. —
How is Team Sponsorship helpful? When you score an agenda, you can install another. Does it install before the scoring completes in some way, such that the new Research Grant is in play to be scored? —
Since both Team Sponsorship and Research Grant have abilities that trigger when Research Grant is scored, the player whose turn it is decides the order. Since it is your turn when you score it, you can trigger Team Sponsorship first and then the "When scored" ability on Research Grant. —