Tatu-Bola

Tatu-Bola 2[credit]

Ice: Barrier
Strength: 1
Influence: 2

When the Runner passes this ice, you may swap it with a piece of ice from HQ. If you do, gain 4[credit]. (The new ice is installed unrezzed. You do not pay an install cost.)

[subroutine] End the run.

Next!
Designed by 2020 Intercontinental Champion Yannick Stucki
Illustrated by Cat Shen
Decklists with this card

The Automata Initiative (tai)

#44 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings
  • Updated 2023-10-04

    Does A Teia: IP Recovery meet its trigger condition when Tatu-Bola swaps with an ice from HQ?

    Yes.

  • Updated 2023-10-04

    Can the Corp rez upgrades or assets after the Runner breaks Tatu-Bola, but before they pass it?

    No. The Corp cannot rez cards during the paid ability window in the Encounter Ice phase.

  • Updated 2023-10-04

    If the Runner uses Hippo to trash Tatu-Bola, can the Corp swap Tatu-Bola with an ice from HQ?

    No. Tatu-Bola is in Archives and is not active by the time the Runner passes its former position.

  • Updated 2023-10-30

    When using Tatu-Bola's swap ability, can the Corp trash other ice protecting the server?

    No. Swap effects do not follow the steps of installing a card, even if one of the cards involved becomes installed due to the swap. There is no opportunity for players to trash other cards during a swap.

Reviews

I've been puzzling over Tatu-Bola for some time now and while I don't think I'm an expert on the matter, I'll weigh in with how I believe this card is meant to be used.

Let us isolate the cost, strength, type and subroutine. With these four points in mind, we see a very weak but relatively effective End the Run (ETR) gear check ICE. The strength of 1 is mostly irrelevant and will only tax those odd breakers that start at strength 0. Likewise, the single ETR sub is not going to break any runner's bank. Its subtype barrier is exactly where we expect ETR subs to proliferate, and while its 2 cost to rez is overpriced for what it does (compared to something like Ice Wall) it's also a cost most corps will be able to afford at any given time.

To reiterate, so far we have an extremely basic ETR gear check ICE that's over-costed by 1.

But now, let's move on to the card text. What does that extra get us? The ability to swap this ICE (rezzed) with another piece of ICE (from HQ unrezzed) and make 4 out of the deal. At first this seemed lateral, but the more I looked at it, the more genius I realized the effect was. In short:

This is an economy card combined with a piece of gear-check ICE that efficiently replaces itself when it is no longer needed.

How often do we want easy-to-rez ICE at the beginning of the game? ICE that just keeps the blasted runner out early while you're just setting up? (Excuse me, I barely have Ad-Block installed Mr. Runner, can you please stop snooping through my recycle bin) But of course as the game goes on we groan as the handy little gear check ICE becomes a liability. We invested in it--we rezzed it with our precious s--but come midgame and beyond the runner is laughing in Bad-Pub-1-Break-Breakers. The fact is we're losing more money with each increased install cost per additional ICE added to the server than they are with each time they have to break it. Sure, we could trash the ICE, overwrite it, but that just feels like signaling failure. We're the corp. We have to communicate that we're the alpha.

And that's where Tatu-Bola shines. Install it in your scoring remote early. Cover your centrals early. Heck, throw it in a blank remote early, I don't care--the point is, that by the time the runner starts breaking this thing for peanuts, you can just make it nope-out and put a better ICE in its place--and you make 2 (once you consider the 4 payout vs the 2 rez) out of the deal. No extra click needed, no additional installation cost--just a clean "swapsies." Plus, now you have that nice little gear check ICE to throw somewhere else where it can actually be useful--maybe covering archives to make Aumakua runs annoying, maybe as an outside piece of ICE to thwart Hippo, who knows? The point is, it's great all around; you get a better ICE in the server you want to protect and can reposition your expendable ICE.

Of course, decks that only want 1 piece (or 0 pieces) of ICE on servers aren't going to be excited about this one. After all, if you're only putting 1 ICE on a server, you don't care about installation costs since you'll just create a new server for a new piece of ICE anyway. Likewise, if you draw this late it's not going to be great. This is true of most inexpensive gear-check ICE, but this one is even worse since, it's a little more expensive vs. other options. But, if you're the kind of corp that likes to run a lot of ICE and you want an option to protect your servers early while paying you back a little dosh in the midgame while you shift your ICE around to better suit you, this one is a definite win.

(The Automata Initiative era)
102

Regarding the last parahraph, if you go wide and install a bunch of servers, this ice is very servicable even later into the game as a protector for your econ cards- runner doesn't run: you get econ. runner runs: swap tato bola=get econ

This combos well with Cybersand Harvesters. I use it in my A Teia dual glacier deck. I use a scoring and econ glacier setups. The combo is to have Tatu-Bola in hand and one in the middle of the glacier. Put Vovo Ozeti in the scoring server and have your Cybersand in the remote. Then use Anoetic Void and Nisei MK II to ETR and force them to keep rerunning.

This works really well on game point to ensure you have the econ to fend off a runner and force them to break as many subs as you can. With the perfect setup You can eek out 6c per run which doesn't sound like a ton but getting 12 credits off the first 2 runs will pay for the final run where you've stashed Cloudeater. You can rez and pay for another Anoetic off the first 2 cycles.

I've found this also messes with runner math. If you keep cycling in the Tatu-Bola then drop in something else really expensive it can make them assume this next run is probalby the Tatu-Bola again.

Overall the ice is generally good (as per the other review here and it can gear check and give you a little econ through the early parts of the game. The times you can setup a cool cycling combo is just some icing on the cake.

(Rebellion Without Rehearsal era)