Mix-up

travisc 1

2 comments
1 Feb 2018 Jonathan Jelliff

It's an interesting deck.

I'm not all that good at Netrunner, so I'm still figuring things out.

Let me just check if I understand the thinking behind the inclusion of some of your cards in this deck.

  1. You are trying to draw into your rig as quickly as possible. Diesel, Test Run, Daredevil, Patron, Self-modifying Code

  2. You are trying to make sure that you have enough Memory Units (MU) for all your programs. Akamatsu Mem Chip , Daredevil

  3. You are trying to make sure you can use Refractor consistently. Egret, Paintbrush

  4. You want to slow down or possibly prevent the Corp from setting up servers with ICE. Network Exchange

I'm guessing here, but it looks to me like you want to make sure that the Corp cannot install more ICE on one server than you can handle with your Egret programs.

I'm not sure about the roles that Inversificator and Surfer play, but it looks like the intention is to get as much out of your #Refractor credits (Lockpick) as possible and to use Inversificator to arrange the ICE on a server to your advantage.

I wonder if this deck has enough of an economy in it. Although you're trying to set your rig up quickly, it will cost anywhere from 30 to 49 credits (depending on how many Test Run events, Egret programs, Self-modifying Code programs, etc. you use. Between Sure Gamble, Armitage Codebusting, and Daily Casts you have a profit of 60 credits for 27 clicks (almost seven Runner turns). That averages out to just over 2 credits per click. The recurring stealth credits on Lockpick hardware will keep you going, but is that enough?

I don't know, which is why I think it would be interesting to see how it flies against Corps and how Corps will react to it.

1 Feb 2018 Jonathan Jelliff

I tried posting this before, but due to an "Internal Server Error" it didn't make it.

I think this is an interesting deck.

I think I understand your reasoning behind most of your cards. It looks like you are trying to draw your rig as quickly as possible with all of the draw cards you have, while buying time with Network Exchange. When set up, you will be able to arrange the Corp's ICE to your advantage for consistent access.

Some things I wonder about, are credits, and time of set-up. Does this deck have enough of an economy to bear the cost of setting up your rig and then the cost of accessing servers? As the deck stands now, setting your rig up could cost you anywhere from 30 to 53 credits. With your current economy cards, you would gain 60 credits in 27 clicks (almost 7 Runner turns) at an average of just over 2 credits per click. Is it enough? Is it quick enough?

I don't know, which is why it would be interesting to see this fly against a Corp and to see how the Corp would react to it.