To be honest, this card is quite useless in most decks. Let's look at the ways you can play with Plan B.
1-Install, Advance, Here, you're hoping the runner will leave it alone, as there are no 1 cost agendas. You hope to double advance or triple advance on the next turn. The runner will strongly suspect this is some sort of trap or an awkwardly advanced 3-pointers since you do not score it. Most runners will check it when it has 1 token and not touch it if it's sitting with 3 or 4 tokens.
2-Install, Advance, Advance Runners might be tempted to run an under-protected or naked double advanced asset, but most often than not, they will assume it's a trap and leave it alone. If you then pump it to 3, 4 or 5, you will arouse even more suspicion. The bait will not work.
3-Mushin No Shin + Back Channels It's a viable option, but it involves a four card combo (Plan B, the 3/1 or 3/2 agenda, Mushin and Back Channels if they don't run it). In a Jinteki: Personal Evolution deck it could find it's place.
4-Plan B + Trick of light Again, why don't you play Junebug or some other trap like Cerebral Overwriter instead?
5-The Ultimate Bluff You're Weyland and you're pretending to pull off a Government Takeover. You have a three-pointers or a Vanity Project in hand a Back Channels if they don't take the bait at 6 advancements. NOW we're talking!