MaxX Never-Access

Zetan 151

Believe it or not, the key strategy here is to mulligan for Duggar's. If that doesn't immediately make you excited, maybe you should look for another deck. I've had about an 80% win rate when I play Duggar's on turn 1 and use it on turn 2. Drawing 10 cards is surprisingly safe in a deck with 3 copies of Levy, 3 copies of Same Old Thing, and 3 copies of Déjà Vu.

The "way to win the game" here is the Eater+Keyhole combo. Get that out asap; those should be two of the first cards you keep from your initial Duggar's use. When you're not doing anything else (like making money or threatening servers) you should be hitting R&D hard with that Keyhole. Kati Jones is good to get out early, too; unless your Keyhole runs are completely free, save a click at the end of the turn for putting money on her. That pile of money will come in handy later when you're trying to figure out how to get into a server.

If they set up what looks like a scoring server, hit it with Singularity. If they go for a while without trying to score agendas, use Wanton Destruction instead. Wanton Destruction is even better if you've already set up a Utopia Shard. Utopia Shard should be played as early as possible; they probably haven't put much ICE on HQ, so with Eater you can get it out for cheap. Then you can either save it for a Wanton turn and use it to trash their whole hand, or hold it if you suspect they're trying to pull together a kill combo; once they play the SEA Source, trash the Shard and hope you hit at least one of their Scorches.

Hades Shard is there for when you think there's enough agendas in Archives to win. It's the only card in the deck that can access cards behind run-ending ICE. If Hades doesn't get you to game point, you can Déjà Vu it back and try again later, or even just Levy and wait for it to come around again.

Often, this deck plays like a Shaper deck; when something happens, you often have a lot of options about how to deal with it. When they install-advance-advance behind ICE, you start figuring out if you can get to a Singularity, how, how much it's likely to cost to get in there, and if it's worth it. I love that kind of puzzle. Solving that puzzle effectively will be the key to winning with this deck.

Obviously there are a few cards this deck hates to see. Swordsman will trash your Eater once. It's pretty easy to recur your eater or play another, then Parasite the Swordsman and wait for it to fall.

Wraparound and more expensive big ICE should be dealt with using some combination of Parasites and Knifed/Forked/Spooned. Breaking a 6+ strength ICE repeatedly with Eater isn't effective; try to only need to break it once or twice.

The one card I fear most with this deck is Crisium Grid. Luckily, nobody in my local meta seems to be playing it. The current version of the deck would find a way to kill all the ICE in front of it, then go trash it, but if we're talking about 3+ pieces of ICE, it would struggle a lot to do so. If Crisium sees a lot of play in your local meta, consider finding room in the deck for more ICE destruction.

I think that about covers it. This deck is ridiculously fun to play, and, for me, at least, it wins quite a lot of games. Take it for a spin!

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