I'm currently running this card out of GRNDL: Power Unleashed, and I've got to say it's way more powerful than I thought it would be.
The Perks
• Trash cost is a whopping $6, so even Whizzard: Master Gamer will hesitate to break it
• Trickles in at least $1 per turn, and double that with proper support
The Weaknesses
• Provides bad pub, which is always risky because it helps the runner ruin your plans
How to Use It
What this does is punish runners who don't want to run. In an age of Nexus Kate, there's a lot of games starting with what amounts to solitaire for the first 10 turns. That's where cards like this shine, because the runner must average at least 1 run per turn to come out even against this card (and they must average 2 runs per turn to do the same if you're keeping them tagged). Most runners can't sustain that... especially if you're running a bunch of dangerous bad pub ice in your suite.
Combine this with some solid taxing ice that can easily outscale bad pub (looking at you, Ireress and Swarm) and you've got yourself some actual economy. And, of course, you could always package this with Elizabeth Mills or similar to undo the bad pub if you don't want to go all-in on that strategy.