Pros
- Trashing two cards for 2 is nearly always good value
- ability to trash normally untrashable cards like Operations and Ice is very powerful
- applies strong pressure to R&D, HQ and cards in remote servers all at once
- sufficiently fears by Corps that sometimes installing it can provoke the Corp to spend a turn purging virus counters
Cons
- only two uses then it runs out
- uses up MU for a non-breaker, so your rig may require extra support hardware to support all programs at once
- Corp can purge virus counters to completely disarm an installed Imp
Notable Interactions
- The extra virus counter provided by Grimoire is particularly valuable on Imp as it gives it +50% more usage
- Great for trashing powerful combo-piece Operations the Corp is holding onto, such as Scorched Earth, SEA Source, Neural EMP, Biotic Labor
- Also worthwhile using to trash expensive assets or upgrades like SanSan City Grid or The Root
- A good virus to use with Noise since you want to keep re-installing it, which will re-trigger Noise's ability, plus the extra trashing synergizes with all the milling from Noise's ability
- Scavenge can be used on an Imp to trash it then immediately re-install it to refresh its virus tokens
- Once used up, this can be sold to Aesop's Pawnshop, then recurred to your grip with Déjà Vu
- As long as you don't use the last virus counter on an Imp, Virus Breeding Ground can be used to recharge it every turn
Final Thoughts
- Deceptively powerful card, this is often brought into other runner factions, even for 3 inf
- One of the most powerful Anarch cards, worth throwing into many Anarch decks even if they don't particularly synergize with the rest of the deck
- Don't forget it can only be used once per turn,
- although multiple installed Imps can each be used once a turn
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