Just Another Shaper Deck (v2.0)

Artbroken 9

I tinkered over and over with the little details of the first version of this deck, but kept losing (badly) each time I played it.

Finally I picked up Creation & Control, which gave me the cards I needed to give it a major overall. I mean, I'm still losing, but the games are closer now.

Key points:

1 comments
27 Dec 2015 Shieldwall

I'd try something like this:
+1 Corroder
+1 Mimic
+3 Desperado
+1 Femme Fatale
+1 Diesel
+1 The Maker's Eye
+3 Akamatsu Mem Chip
+1 Magnum Opus
+1 Clone Chip
+1 Self-modifying Code
+1 Dirty Laundry
+3 Same Old Thing
+2 Scavenge
−1 Parasite
−2 Ninja
−1 The Toolbox
−1 Gordian Blade
−2 Snowball
−3 Dyson Mem Chip
−2 Underworld Contact
−2 Mr. Li
-2 R&D Interface
−3 Prepaid VoicePAD
−1 Woman in the Red Dress

You don't really need two copies of breakers, cause you can tutor and recur(so I've added one more SMC and one more Clone Chip). Mopus, Daily Casts, Desperado and some events can fuel your econ easily. Toolbox, UWC and Dysons are waaaay too slow. PPVP are not needed, cause the further slow down your setup and you don't have THAT much events. SOT will allow you to recur Maker's Eyes, so you don't really need R&D Interface. Added some Scavenges for shenanigans with Test Run(first click you Test Run a program. Second click, you play Scavenge to trash this program and reinstall it for free. This way you can get Femme or Mopus early on for cheap.) and to reinstall Femme to change target. Mem Chips give you some additional mem in case you need it. Generally, with Desperado you can have 3 breakers and Mopus out and it's usually enough to pwn Corp, and Mem Chips allow you to install Atmans and Parasites in case you need them.
I'd mulligan for Desperado, SMC, econ event and, maybe, some breaker or something. Test Run + Scavenge is nice if you get them right away, I guess, but I wouldn't keep one without another. Magnum Opus will feed your late game, so you don't need to rush it early on(it can cause some memory troubles), Desperado is great for early game, especially with some econ events. Your breakers are fairly cheap(except for Atman and Femme, but first you probably shouldn't install too early, unless you have no other breakers and you really need to get somewhere, and for the other one you have some minor shenanigans). Also, I think you can switch Parasite for Datasucker or two, and you probably should, cause Datasucker compliments Atman greatly and also saves you a coin with each central run. Escher should be played late game to reduce the price of getting into R&D and/or scoring server. Be aggressive, but don't blow all your money if you can't get them back fast. Also, if you have ZU.13 Key Master, you can use it instead of Gordian. Early on it's much cheaper to set up(free, if it's your first install this turn) and for the late game you'll have Atman for midrange ICE and Femme for some random monster popped up somewhere.
For Atman, you should set it so you can break as much ICE with it as possible. Usually, 4 str with some help from Datasucker would be enough to handle a huge amount of ICE and the rest of it you can kill with normal breakers.

Hope it helps. Not sure all of the suggestions are good(I'm not that experienced or skillful), but they seem reasonable to me, so try it out, if you wish :)