Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Attempts to use Adam's bonuses to build tempo and maintain high remote+HQ pressure, then close with light R&D lock.
ABR and Inside Job let you snag early attempted scores behind one or even two ETR ice. Neutralize All Threats makes them want to make the attempt, because HQ isn't safe either. Early game, try to keep Safety First on every turn to keep your economy stronger than the Corp's. Be careful about NAT's downside; Dirty Laundry can let you run open assets without having to trash them. Brain Cage is an emergency measure in case you don't get a score early enough to boost your hand size (which also protects you from damage).
If the Corp attempts fast advance, use The Source+Lovegood to slow them down and hammer HQ. On turns you aren't attempting to score, you can Lovegood ABR to powerbuild your rig.
Once remotes are deeper than you can pierce, your main breaker suite is Faust with Independent Thinking and Earthrise drawing you as many cards as you need to get in. Close out the game with R&D digs. Independent Thinking is cumbersome early on, but once your hand size is 8 or 9 you can pretty easily support it. Indy Thoughts can also be used as en emergency measure to protect from Scorch or Punitive if you're at risk by simultaneously trashing Safety First and drawing up your handsize.
Corroder is in against Wraparound; Mimic for Architect. e3 Feedback Implants can be helpful against Spiderweb and other high-subroutine cards, both for ABR and Faust.
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