Seems kind of hard to make good use of.
The two main reasons are that it:
Does not provide additional accesses; Unless the top card(s) of R&D are removed somehow, then you will only be accessing the same card(s).
So, clearly this needs to be combined with some other cards to make it worthwhile, here are a few candidates:
Temüjin Contract can deal with the additional break cost.
Vamp can also remove this break cost by removing their credits for rezzing ice.
Medium gains counters, providing extra accesses with each run.
So I see two scenarios I would bother using this in:
A Dyper deck, (a deck that uses DDoS/False Echo, Hyperdrivers, Medium and Keyhole to make 10+ runs on R&D for a silly number of accesses.) wherein this is a bad All-nighter for several reasons. (and that's rarely used anyway)
An Ice-Destruction Anarch deck, where this could allow them to get another run with medium when peeling away ice. wherein this is probably not worth the influence, since you could spend it on Clone Chips instead.
Overall, I don't think this will ever see any real play, unless a crazy card that goes with it appears.