Daniela Jorge Inácio

♦ Daniela Jorge Inácio 2[credit]

Upgrade: Sysop
Trash: 2
Influence: 3

As an additional cost to trash this upgrade, the Runner must add 2 cards from the grip at random to the bottom of the stack.

Persistent → As an additional cost to steal an agenda from this server or its root, the Runner must add 2 cards from the grip at random to the bottom of the stack.

"They call me turncoat. I call them broke."
Illustrated by Clara Kaufmann
Decklists with this card

The Automata Initiative (tai)

#47 • English
Startup Card Pool
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Printings
Rulings
  • Updated 2023-10-04

    Does the “at random” refer to which cards are taken from the Runner’s grip, or the order that those cards are added to the bottom of the stack?

    Both.

Reviews

Daniela Jorge Inácio is an agenda-protecting (and self-protective) “pseudo-damager” sysop.

Like a Ben Musashi crossed with a Calvin B4L3Y. She has a “converted trash cost” of “four units” (2[$], [card][card], two credits plus two cards).

For example, she'll “sidegrade” Fujii Asset Retrieval into Obokata Protocol. This is a combo if you want to protect it, but a nonbo if you want to flatline the runner, (since once an agenda has an additional cost, the runner can decline to steal it).


Design:

  • Non-Credit Trash-Costs: The As an additional cost to trash this upgrade, … gives a different texture to interaction, such as being bottlenecked on cards against Jinteki despite having infinite credits, or getting bottlenecked on clicks against Haas-Bioroid. (I really like it. Same with non-credit break-/boost-costs such as Audrey’s.)

  • Non-Grinder Damage: the Runner must add 2 cards from the grip at random to the bottom of the stack is a “non-grinder” version of the Runner must suffer 2 net damage, without the implicit milling: still random, still takes cards out of grip; but doesn't take away any “hit points” (HP = DECKSIZE + HANDSIZE, which stays the same), and doesn't lock out any key pieces (which can be redrawn later on, esp. after shuffling them upwards, and immediately be tutored/fetched). This pseudo-damage would be “softer” than net-damage even if it were a mandatory trigger instead of an optional cost, and it still wouldn't “deck” you long-term even if it could flatline you in the short-term. (See a “less grindy but more pinchy” Hokusai Grid below.)


Hokushinsai Grid
[$4] ◆ Upgrade [-$4]: Region
[jinteki 3/5]
Whenever the Runner approaches this server, do 2 ego damage. 
(Add these cards to the bottom of the stack at random, instead of trashing them.)
Limit 1 region per server.

Note:

  • … to steal an agenda from this server or its root works in both centrals (this server) and remotes (its root).
  • add from grip won't trigger Steelskin Scarring or Strike Fund.

PS. The name seems to be pronounced [da.ˈnje.la ˈɟ̞or.xe i.ˈnas.jo], like “da-NYE-la YOR-hay ee-NAS-yo”.

nullsignal.games

(The Automata Initiative era)

This upgrade makes landing Punitive Counterstrike SO much easier. BUT, the runner can still score the last agenda before being flatlined, unless they had only one card in hand, which would make the "cost" to steal impossible to pay for the runner.

Hence, this upgrade combine well with Punitive Counterstrike (as stated above), Angelique Garza Correa, Hokusai Grid Mganga and Anemone. The last two ices can make it impossible for the runner to steal that agenda.

The best part is that even if the runner use Pinhole Threading, the runner will have to take out ALSO two cards from hand.

But, contrary to Angelique Garza Correa, this upgrade will NOT flatline the runner, unless the runner access it first, before accessing a trap.

In any case, paying 2 to take out 2 cards from the runner's hand is a bargain.

The only drawback is that it provide the runner with a choice, which makes it slightly weaker.

Art and name is nice. The quote provide some context, but I need more to understand it, something is missing here.

(Rebellion Without Rehearsal era)
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