Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Change Summary:
I did an awful lot of play testing with the last one and spent a long while tweaking. This balance is feeling pretty good. I love Modded, but it was a dead draw towards the end of the game, so I took an extra Special Order and two more Easy Marks. Professional Contacts has been indispensable. The extra special order really helps you get what you NEED out early.
To recap: the goal is to run with very little money once you've started to get a rig up. Ice Carver has proven itself to be far better than Xanadu — it's a must install every time with these breakers.
The main thing I'm wondering about at the moment is whether or not I could switch out 2x Keyhole for 1x Medium and 1x Nerve Agent (would love Pheromones if I could find the pips). I like the protection Keyhole brings, but it"s a lot of clicks to use. If you dedicate your late game to Keyhole, it can actually be quite tricky getting more than one off per turn (while maintaining a click / credit window to retrieve from archives). Anyone have thoughts?
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