HB "Fast Advance"

AsllaPiscu 4

I haven't played the game in a while and i am completely out of touch with this game, so please help me with this mess i came up with^^ It's supposed to be some kind of fast advance but i honestly do not know how to build a good Corp Deck... Jeeves, Lateral Growth, SanSan and Advanced Assemly Lines are included to fast advance agendas like ABT or Vitruvius. NEXT Ice for early game protection that scales with the length of the game. Pls give feedback as i really don't know what to do with the remaining Influence...

1 comments
19 Aug 2016 gammanet

Architect is an amazing piece of ice, the Ichi 2.0s shouldprobably eb downgraded to Ichi 1.0 for cost effective reasons, you are jeeves based, so you will want to max out on copies, the goal being ot get one to stick(good runners routinely trash). Cerebral overwriter does nothing to advance you gameplan, and its punishment is irrelevant to your deck, Nextice has a distinct weakness to Parasite which is still fairly common, but I do not know how often your meta plays, and how competitve they are. I am not sure what Advanced Assembly Lines is doing to advance your gameplan. you definately will want ot go more operation or more asset based on your econ, the common packages being Breaker Bay Grid with Campaigns like Eve and Adonis or Clearences with more Green Level Clearance. You should probably max out on Shipment from SanSan to help fast advance your agendas, Archived Memories helps get back funamental peices of the FA combo, and Subliminal Messaging can help Fast advance your agendas with jeeves in lieu of Lateral Growth(play some of both). Cyberdex Virus Suite should be included as multiple copies due to an inherent weakness to Clot. also Global Food Initiative is unfair and can be jammed in any early game scoring window. influence can also be spent on Caprice Nisei or SanSan City Grid to enable a better late game, or enhance the FA options. Crisium Grid can also help, meta depending.