A:NR rule-book suggests that beginner runners should start with Kate. Maybe that's because Shapers use easier to follow tactics and straightforward strategies. They seem also more powerful due to Kate's ability and general economy. Criminals are the kings of tricks, also quite easy to maneuver. After a lot of deck-building, and experimentation with all 3 IDs within the core set, Noise is my least favorite runner. Very exciting and chaotic in the beginning, but kind of weak out of the core box and possible to lock out by the corp. Don't get me wrong, Noise is one of my favorite IDs but he needs a few Data Packs to become more powerful by exploiting his milling ability. I made this deck in order to help beginners understand the chaotic/destructive ways of Anarchs.
Notice that half the breaking suit is fixed and can't be pumped to a certain strength. That's what Datasuckers & Ice Carver are for. Wyrm might look like a good idea to a beginner, but forget that card...worst card ever printed, what a waste of ink! Fill up those Datasuckers and run big sentries or taxing code gates like [Tollbooth] like it's nothing. The corporation will be more than willing to purge virus counters in order to lock you out. Crypsis is there for such a case and can be tutored just like any virus program via Djinn. Quite a bad card for Shapers and Crims but excellent for Noise!
Facecheck ICE. Best case scenario = EtR (end the run). Worst case scenario = Net Damage and Noise won't mind a few net casualties in order to Parasite said ICE and destroy it with the help of Datasucker. Special Order will tutor what's needed.
If you're lucky enough to draw Aesop's Pawnshop install immediately. Noise's ability can work about 7 times (1 Crypsis, 2 Datasuckers, 1 Medium, 3 Parasites). With Pawnshop, you can sell a virus, install an other one, sell that too and bring them both back with Déjà Vu. Rinse repeat. 1/4 of Corp's deck can be milled not counting Demolition Run.