The Big Three Icebreakers [Competitive Version]

lucaxiom 11

So here it is, the edited deck based upon the Thematic Version (see "Derived From" sub-heading) and the comments that came with it. No more following lore or a silly central theme, this is cereal people. Changes include, in order of appearance:

  • A third Diesel has been added.
  • The Test Run/Eureka! combo has been replaced with Test run/Scavenge.
  • Exploratory Romp, Power Nap and Eureka! are gone, so no more Double Event burst economy.
  • One R&D, one HQ and one Archives Interface has been added, for greater run impact.
  • Two Fall Guys have been added, to protect both the Professional and Underworld Contacts that also have been added.
  • The Sacrificial Constructs are gone, no longer needed as all programs have spare duplicates and both Scavenge and Test Run can recover lost programs.
  • The Helpful AIs are gone, no reason really needed.
  • Three Femme Fatales have been added, for even cheaper runs.
  • An extra Garrote has been added, thanks to freed up influence.
  • The Corroders have been replaced with Snowballs, to better utilize the Test run/Scavenge combo.
0 comments