[Nerdrunners] Decked v1.7

markusfriend 571

Overview:

Deck the Corp before you deck yourself. Apply pressure everywhere. Trash everything.

The main focus of this deck is to apply the main pressure on R&D with Eater and Keyhole, and HQ with Account Siphon and Wanton Destruction. With no money and cards in hand the Corp will struggle to keep up with you, and if you spend your Keyhole runs trashing ice and economy then you will keep the Corp from ever getting set up.

If the Corp does set up a scoring remote, then Singularity is your best friend - run in with Eater, trash the agenda (or trap - since you don't access the card it won't fire) and pick it out of Archives later. On the other hand, if you know the installed card in the server is an agenda, then bring out your trusty Femme Fatale and use the bypass ability to sneak in and steal it.

Data Leak Reversal is a great card in this deck and allows you to keep playing aggressively, even if the Corp manages to shut you out, which then forces the Corp to spend time and resources trashing it on their turn.

With Joshua B. installed you can play even faster - you can make a run after you play Day Job, you can trash an extra card out of HQ with a Wanton Destruction run, you can trash 5 cards instead of 4 on a turn with Keyhole or Data Leak Reversal. It's awesome!

While the deck is generally fine for money, Armitage Codebusting is there for support, just in case you really need some money it can allow you to quickly bump up your credit total without taking too much of your time or existing money to do so.

Spinal Modem is another nice include in this deck. The 2 recurring credits help to pay for Eater runs, which can get a little expensive at times, and the brain damage from the trace during a run is usually not an issue as you'll probably be breaking that subroutine with the recurring credits anyway.

And now for the 2 main elephants in the room...

What? You're not running Levy AR Lab Access?! But you're MaxX: Maximum Punk Rock!

I've found that when I was running Levy AR Lab Access I spent most of the game worrying about it getting trashed from my MaxX: Maximum Punk Rock ability or thinking about how I was going to recur it. I would hold onto a Déjà Vu for an entire game, waiting to use it on the Levy AR Lab Access instead of spending it on recurring an Account Siphon or Data Leak Reversal or whatever else I needed more at the time. By taking out the Levy AR Lab Access it allowed me to focus on the game as it was happening and respond better to what the Corp was doing. And it freed up the influence for me to squeeze in a 3rd Account Siphon, which makes drawing into one much more likely.

And since this deck is so fast, I often find that I win before I'm even halfway through my deck.

What? You're not running Plascrete Carapace?! But you're playing a tag me archetype?!

Yes, a Weyland deck is probably running all kinds of meat damage, and a number of other IDs use their influence to splash in meat damage too. If it looks like I'm facing off against someone who intends to kill me, I just play faster (this is a fast deck anyway, so cracking it up to 11 is fairly easy). I set up Eater and Keyhole as quickly as possible and then pull the kill cards out of R&D before they can even draw them. And if I suspect they have the cards in hand then I play Wanton Destruction.

Admittedly, when I am up against a Weyland deck I do often forego playing tag me, but I find that doesn't slow me down or stop me from winning, in fact it just forces the Corp to look for their tagging cards (which I've probably already trashed), which slows them down even more.

And if I do get hit with some meat (or net) damage, then there is always I've Had Worse, as long as it's not in the Heap.

And with regards to the additional elephants...

What? You're not running card X?! But that deals with an exact counter to your deck!

My general rule of thumb as a player is to not build a deck to counter cards that the other player might be running. I find that if I do that it dilutes my deck and I often end up with dead draws in the majority of my games.

Don't get me wrong, in the games where you have the counter to the other player's counter it's awesome (if you draw it), but if the other player is spending time looking for their counter to your deck, then they are not playing the game - and that gives you the upper hand. You can be doing exactly what you need to be doing, exactly what your deck should be doing, rather than spending the game digging through your deck looking to find a counter card.

And in any case, I'll have probably trashed the card before it becomes an issue - that's the Anarch way after all.

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