Sunny Day 1.0

gr1ff1n2358 19

This is my attempt to make a deck that takes full advantage of what Sunny has to offer. I really wanted to find a way to maximize her ability along with all the cards in her mini-faction. Her breakers are great, if not a little pricey. Globalsec Security Clearance gives you a soft R&D lock no matter what ice they have, letting you know exactly when the right time is to cash in Security Chip and call in her Bigger Badder Breakers.

Data Folding/Underworld Contact - With Sunny's 2 and memory-free cloud breaker suite, these are a no brainer. Late game these will take the place of Magnum Opus as the primary economy engine.

Magnum Opus - One of my first thoughts when making this deck was, "What can I do with all of Sunny's spare memory?" Magnum Opus is the answer. It provides great early economy to power her not-so-cheap breakers and console. Late game, once her insane drip economy is set up, I will install over this to ensure that Data Folding stays turned on. This is one of the main things I look for in an opening hand.

Rabbit Hole - This is an awesome card that absolutely sings with Sunny. Once you find the first one, you can install all three, simultaneously thinning out your bloated deck and bringing her to 5! Once Sunny is at 5, Security Nexus is an absolute beast! You essentially get 1 free Inside Job per turn as its Trace5 turns into a Trace0.

Paige Piper - Obviously one of Sunny's biggest weaknesses is her bloated deck size. Miss Piper really helps mitigate this by ensuring that there are essentially no dead draws once she hits the table. Also here to help offset the drawback of the larger deck size is Quality Time, Earthrise Hotel, and Symmetrical Visage.

Self-modifying Code - This is here as a way to be flexible and make the most of the 1-of programs: Datasucker, Medium, and Nerve Agent. In a pinch, this could also be used to find a breaker or Magnum Opus.

Medium/Nerve Agent - The longer the game goes, the stronger Sunny becomes. These help to pressure R&D/HQ while also potentially threatening virus purges. It is a win-win whether the corp purges or not. No purge: continued central pressure; if the corp does purge, you get a free turn to get your awesome drip econ, free Jak Sinclair run, Security Nexus bypass, etc.

Jak Sinclair - I think its worthwhile to mention some of the great synergy Jak has with some other cards. Security Nexus is a hardware, not a program, so your clickless run does not have to be limited to servers with no ice. Also, you cannot use (i.e. spend) virus counters from Medium, etc., but you still gain virus counters for successful runs, making Jak-fueled runs on centrals even more enticing.

That's all I have to say for now. Let me know what you think. Any comments, questions, suggestions are welcome.

3 comments
24 Nov 2015 valerian32

Seems cool = D

25 Nov 2015 BobAloVskI

Paige Piper seems like she would do some work in this deck. If you can get her early you can get rid of about 15 card in your deck giving you a 35 card deck only of things you want to draw and use.

Any chance to put a third of her in there so you will likely see her early game?

28 Nov 2015 gr1ff1n2358

Thanks for the feedback.

@MrBobAloVskI To answer your question, I actually made some small changes to this deck and took out Paige Piper altogether. If you're interested you can find the link here. netrunnerdb.com

The main changes were -2 Paige + 3 Street Peddler + 1 Quality Time to add what I think is some more consistent draw. I think that's a better use of my influence, since SP is only 1 influence and they are still useful if I don't see them early (unlike PP, as you mentioned).