PE Shell (1.1.1.1)

Jinteki Personal Evolution

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Honor and Profit
Agenda (10)
Asset (19)
Event ()
Hardware ()
Operation (9)
Resource ()
Upgrade ()
Barrier (3)
3x Eli 1.0 ●●●
Code Gate (2)
2x Chum
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (6)
Legality (show more)
Standard Ban List 25.04 (active)
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EnderA 505

The third in a series of 1.1.1.1 aka Onesies decks, one for each faction, this one is fairly simple, a classic archetype.

The Deck

Classic Shell-Game Jinteki. Traps, Mushin No Shin, Ronin, Chairman Hiro, Neural EMP. For anyone with experience with shell game Jinteki, this should be relatively straightforward.

While the deck can win by scoring out (usually involving a risky Mushin on The Future Perfect,) more frequently it will win by killing the runner. Komainu and the traps do a bunch of damage, while Ronin and Neural EMP finish them off.


Card Selection

Honor and Profit is an obvious pick, providing most of the critical cards (all of the agendas, Mushin, Psychic Field, Hiro, Komainu, etc.)

That leaves Cerebral Overwriter and Ronin as the primary missing cards. Overwriter can only be taken as a card since it's in Creation and Control, so Future Proof is the pack. Kindly, that gives us Eli 1.0 as well.

Potential Changes: Don't necessarily need 6 advanceable traps, so could cut one for something. Could cut all Cerebral Overwriters for something else entirely, like Jackson Howard or Show of Force, and rely on Junebug and the other traps as countermeasures. However, being able to Install->Advance->Advance something and have it still be a threat is quite useful.

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