Team-age Museum Mumba Turtles

PureFlight 1068

So my roommate and I were hanging at our friends house; that friend had a banjo and a ukulele; my roommate and I wanted to learn how to play those instruments; one hour later this recording was made.

Go ahead, sing along. :-)

THEY'RE THE WORLD'S MOST FEARSOME ASSET TEAM

THEY'RE HEROES IN A FRANCHISE AND THEY'RE MEAN

WHEN THE EVIL RUNNER ATTACKS

THESE TURTLEBACKS DON'T CUT'EM NO SLACK!

TMMT, TMMT

JACKSON TAUGHT THEM TO BE MUMBA TEAMS

MUSEUM PUTS SHIT BACK IN R&D

SPONSORSHIP IS COOL BUT RUDE

TURTLE AND MUMBA ARE ECON DUDES

TMMT, TMMT, TMMT, ASSETS AND A SANSAN - TURTLEPOWER!

Right, so, playing the deck. Most of you have seen this before; it's very basic NEH asset spam. Guidelines:

  1. Install a new remote first click every turn.
  2. Install Turtlebacks as soon as you get it.
  3. Data Raven goes on R&D. Additonal Ravens can protect QPMs in remotes indefinitely.
  4. Wraparound goes on HQ.
  5. SanSan chills behind Tollbooth until you want it. That's an 8+ trash cost.
  6. If you have Franchise City on the table, you can start installing naked agendas and just leave them. Rez all your Franchises if the runner runs an agenda. Also rez if your hand if full of agendas and they run HQ.
  7. Shipment from MirrorMorph is my favorite. I like to install 2 ICE and a new remote click 1. You can also install 3 remotes and know that only 1 or 2 can get trashed economically. Follow up with a Diversified Portfolio for the moneys.

Weaknesses:

  • Eater-Keyhole
  • Medium Digs
  • Apocalypse
  • Film Critic, who disables Franchises and QPMs

Would Love to Add:

There you have it. Someone who is a much better Netrunner player than me could probably make this deck more competitive.

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