Chaorma Chameleon

lolpaca 1247

Just messing around with the old Chameleon, and I think I've found the reason for Mass Install's existence you guys! With 3 LLDS Processor and Dinosaurus out, you've got two breakers of your choice at 6 strength and another at 8.

For anything over the current strength your rig can handle, there's D4v1d. Autoscripter's there to get even more value out of those power turns. Same Old Thing mostly to re-use Legwork and Mass Install. Cybsoft MacroDrive takes the sting out of installing multiple Chameleons each turn.

Still very much in the untested broad strokes stage. Any help developing the idea is appreciated!

3 comments
29 Jun 2015 DavidMac

Might benefit from improved hand size. Public Sympathy or something to help hold on to those Chameleons? Sure Gamble and Magnum Opus don't really work too well together, either- you'll use 2 clicks for 4 credits either way, so it might be better to commit to some Test Run.

29 Jun 2015 lolpaca

I was wondering about Test Run with Chameleon - I'm assuming you can choose to put Chameleon in your hand instead of on top of your stack at the end of the turn? If so, that's a pretty nice option.

29 Jun 2015 lolpaca

Also, don't forget Chameleon effectively doesn't count against your hand limit: its bounce triggers when turn ends, after you've discarded.

I'm wondering if this deck might just be flat-out better in Hayley though, as she gets a mini Mass Install each turn.