This deck dropped just two games across two regionals, making the cut at Stockport, so I think is as solid as most other corp choices around now.
The game plan is the same as before. While the runner is cautiously playing around Skorp, throw out some Bio-Ethics and hopefully ping something good from their hand. When they hastily rush in to trash it, use EconWar and HHN to tie them up. Or if you don't find the Bio-Ethics, just rush out while the runner worries about those non-existent Hunter Seekers.
Quite a few changes to the last build. The agenda suite has been changed to something you can actually score and use, rather than just hide why you try and kill. Rashida added to find things faster. HPT instead of Boom. An ice suite that doesn't fold as soon as the runner gets set up. Formicary is probably the oddball, but I thought an 'almost End the Run' on a sentry for two credits was worth experimenting with. It was... okay. 24/7 was the last include as a way of leveraging Armed Intimidation but I didn't use it at all, so perhaps those pips could go elsewhere.
5 Aug 2018 NtscapeNavigator