Remember when we first read the manual and believed that the win condition about the runner maximum hand size being less than zero was cool? Cybernetics Division remembers.
This is the jank I've brought to the first stage of the Net-Giro d'Italia. Its goal is simple: kill the runner either by throwing his hand size below zero or via net/meat damage. Spam Mushin as much as you can (but always keep a Vitruvius token or Archived Memories, more on that later) and don't be afraid of install-double advance anything: even two brain damages can be scary enough once they know what your plan is and an Aggressive Secretary may wreck the rig in the right matchup.
The main win strategy is to flatline an already brain-damaged runner via Ronin, Show of Force or repeated Neural EMPs (that's why you need to keep some recursion), but Ryon Knight, Cerebral Overwriter and Brainstorm may also allow you for a surprising <0 hand size victory.
Ryon Knight is actually better than you may think, given its good synergy with Fairchild 3.0 and Turing. I fired it three or four times during the 4 rounds and it often forced the runner to pay for FC3, slowing him down. Brainstorm was useless, if you plan to play this deck change it with something else.
21 Nov 2020 Cpt_nice
21 Nov 2020 Berzelius