Gagarin attempt 1

Gagarin Deep Space Expanding the Horizon

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Data and Destiny
Agenda (10)
Asset (14)
Event ()
Hardware ()
Operation ()
Resource ()
Upgrade (8)
Barrier (4)
Code Gate (6)
3x Tollbooth ●●●●● ●
Icebreaker ()
Multi ()
Other (2)
Program ()
Sentry (5)
Legality (show more)
Standard Ban List 25.08 (active)
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Grumblecorn 70

First attempt at a Gagarin deck. Agendas - Hostile takeover provides a bit of economy. Vanity project and GFI lower density. Veterans program helps control the bad pub from hostile takeover. Don't want to give the runner free money if I can help it. Assets - Asset based economy. PAD and turtlebacks provide my cash. Encryption protocol helps protect it, along with Gagarin's identity ability. Worlds Plaza helps me deal with more aggressive runners by allowing me to ice up one remote. Upgrades - Cyberdex helps deal with imps and triggers a turtleback credit when installed, if in an empty. Expo grid provides additional economy. Self-destruct is a little extra insurance to protect an agenda from an access, if at least for a turn, or to flatline a careless runner. Ice - Pretty self explanatory ice. Tollbooth and Data pike add a little taxation, but that's really all I have special going on here.

5 comments
14 Oct 2015 FarCryFromHuman

What's your reasoning behind using Wall of Static and Bastion when you have access to barriers? Ice Wall/Fire Wall and Spiderweb seem like better choices (especially the latter given the prevalence of Faust as a remote breaker).

14 Oct 2015 Grumblecorn

@FarCryFromHuman Should have specified. I've got a deck already built that uses those. I was building around not removing from an already built deck.

14 Oct 2015 FarCryFromHuman

@Grumblecorn: That makes a lot more sense! Excuse my diatribe.

14 Oct 2015 MrAaronSA

It looks like you've got one plan with Worlds Plaza and Self-destruct, and then another plan with Turtlebacks. I like flexibility in decks, but I feel like those are all cards you have to build around, especially when trying to make Gagarin work.

14 Oct 2015 MrAaronSA

Also just keep in mind that Hostile Takeover will effectively turn off your ability. Not saying don't play it, because there's still an argument to made there.

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