Space Junk v2

Gagarin Deep Space Expanding the Horizon

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Order and Chaos
Barrier (8)
Code Gate (4)
Icebreaker ()
Multi (1)
Other ()
Program ()
Sentry (1)
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Standard Ban List 25.08 (active)
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LastTriceratops 51

Okay, after some testing, I've found Gagarin to be my favorite of the new identities, and as I have seen basically no one else playing it, I figured I'd put this deck out there and see what people think. The name of the game here is to create an impenetrable ice fortress of Space Ice. In a recent game, I had a strength 9 Ice Wall by turn 3, which I could then Commercialize and Constellate off of to my heart's content. The Root is pretty much all the economy back-up you need, and with a single piece of ice to protect it, I find runners essentially never trash it. Once you get up and running, playing this deck feels a little like being a wizard - shifting advancement tokens with the wave of a hand, and rezzing ice for free (or at most 2 credits) with Executive Boot camp. Next turn, Constellate those advancements off of your newly rezzed Asteroid Belt, or just Trick of Light em onto that Project Atlas you installed last turn. Anyway, I'd love thoughts from the 3 other players out there that have seriously given Gagarin a go - what are you doing with it?

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