HQ Boogie (Startup)

DggMuffin 8

This deck is aiming to get maximum value out of Sable's random mark every turn. The primary cards we want in to see in our opening hand are Security Testing, Virtuoso, and DreamNet. All 3 of these give extra value from running a mark, even if that mark is Archives.

After getting Virtuoso installed, we want to find one of our Docklands Pass. This allows us to access 3 cards from hand when our mark is HQ, and 2 cards from hand when our mark is anywhere else.

Our programs are cheap to play and do not scale well. DZMZ Optimizer allows us to play most of our programs at 0 or 1 cost. Cezve allows us to keep accessing central servers, spending money to pay for ice while we pad our credit pool with Security Testing.

2 Simulchip allow us to get our single breakers back if they get trashed.

Boomerang and Inside Job allow us to keep hitting core servers early until we get our icebreakers installed. They can also help us get into well protected remote servers later in the game.

A single Pinhole Threading allows us to take out specific problems that arise. Similarly, a single Tread Lightly can be used on a big remote after focusing mostly central servers in the early game.

Our closer is a single Deep Dive, since Sable can abuse the extra access ability.

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