Cache or Credit?

Noise Hacker Extraordinaire

15 influence spent (max 15, available 0)
45 cards (min 45)
Cards up to The Spaces Between
Too many copies of a limited card
Agenda ()
Asset ()
Event (7)
Hardware (7)
3x Clone Chip ●●●●● ●
Operation ()
Resource (8)
Upgrade ()
Barrier ()
Code Gate ()
Icebreaker (6)
Multi ()
Other ()
Program (17)
Sentry ()
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
Rotation
Pre-rotation decklist
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Odds: 0% – 0% – 0% more
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CJFM 2270

Hypothetical rework of the old Wyldside/Pawnshop Noise from back in the day. Cache is bonkers: Besides the mill, it nets you 5 credits (without Grimoire; 6 with) assuming you pawn it to Aesops, which you will. And if you manage to Surge it, you'll be netting 8 (though that's probably not what you should be using Surge for...). With clone chip and Cache in the bin, you have an instant-speed answer to a broke Noise.. .mid run! Netting 2 or 3 mid run can be big in tight situations.

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