ValleyTech V.1

Jinteki Biotech Life Imagined

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Reign and Reverie
Agenda (8)
Asset (6)
Event ()
Hardware ()
Operation (11)
Resource ()
Upgrade (6)
3x Jinja City Grid ●●●●● ●
Barrier (12)
3x Ice Wall ●●●
Code Gate (3)
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (3)
3x Guard
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
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TokaysAX 40

Handsize-kill using Valley Grid + Thimblerig , Jinja Grid for setup , The Brewery for flatline threat. Once you have a server with 3 - 5 ice (depending on Curfew in play / Stimhacks used etc.) Valley Grid locks it down. Ice should be focused on a single Remote and then R&D in my experience.

Very unpolished deck, ice choices could definitely be changed, since moving Thimblerig down from the top of the server is all you need.

Unsure if Chairman Hiro does anything, because I never draw him :P

Neural EMP can stand-in for the Brewery in case of Employee Strike.

It has weaknesses, but it works. :)

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