Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Alright. Here is my CT hardware deck. As with most hardware decks you are looking to win in the endgame with incredibly efficient runs, so that makes your performance in the early game that much more important. Slamming an early Sage against NEH to steal that agenda behind their Wrapparound and other such aggressive shenanigans are a must if you want to hit the end game with more than a prayer. You must run early, and at times forgo your setup to do so.
Now for the rig. Data Folding and Personal Workshop are both drip econ when it comes down to it. I don't run stimshop tricks mainly because I frequently don't have enough hardware on the workshop at a time to make it worth it. You will find yourself setting up MemStrips as you go, not as a part of one monster run. This allows you to have a better chance of playing out a MemStrips while you have Replicator down, which lets you play memory cards and boosts like MemStrips and The Personal Touch on Personal Workshop. Do not underestimate The Personal Touch, as it synergizes perfectly with both of your breakers.
You are only running 2 breakers, Sage and Overmind. Most of the times these are enough. Your second Overmind will likely have 10 counters on it, so unless they have stacked Tsurugis you will not need to use e3 Feedback Implants, though they are very nice with both breakers. The idea here is that you have enough memory with your ID to have both programs installed and have Sage be a 2 str breaker. Then you can just install boosts of of Personal Workshop mid run to deal with the unexpected ICE you are bound to run into.
You can afford to lose a Sage by face checking sentries, so be sure to try and run early. The early game is really the secret to this late game power house. Also, if you manage to land an early Data Folding or two the corp usually can't match your econ. This deck tends to hover between 2-6 credits, but that is usually enough to make a successful run because you don't need to boost Sage. In the late game your rig is unmatched, and you can do all sorts of insane things like R&D lock your opponent by digging for 4 cards a run and breaking Curtain Walls for 4 credits apiece. If you can't win with those kinds op precision runs it's probably because you ran out of Overmind tokens, and that one might be your fault. : P
1 comments |
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9 Apr 2016
TaliesinSkye
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It doesn't look like you have any solution for Swordsman. My first thought was maybe paintbrush?