At the moment Jinteki can play four 3/2 agendas and three Medical Breakthrough which gives them six agendas they can easily score out of hand.

There is the downside of the runner cannot have made a successful run on their last turn. Fortunately, Jinteki have some dangerous ICE which makes the runner more cautious in the early game allowing you some chances to use Shipment From Tennin.

Other than allowing you to fast advance agendas, the other big advantage with Shipment From Tennin is that it is so cheap. Other fast advance enablers such as Biotic Labor and SanSan City Grid will cost you 7-8 to score a 3/2 from hand. With Shipment From Tennin you can score a 3/2 from hand for only three credits - hardly giving up any tempo.

At least until rotation occurs, this has opened up a new archetype - Jinteki Fast Advance.

If the runner does not make any runs at all during his turn can i play Shipment from Tennin ? —
Yes, you can play SfT if the Runner makes no runs during their last turn. —

Let us start off with comparing this to Dyson Mem Chip. Both these cards give you 1 and 1. This means you are spending 5 on Security Nexus's ability.

Pros

  • Bypass ICE. If you can beat a strength 5 trace, you can get past whichever one piece of ICE you want. Being Sunny Lebeau: Security Specialist and running this card gives you at least 3. So you have to pay at most two more than the Corp to bypass the ICE.

  • Immune to nasty ICE effects. If you hit an unexcepted piece of ICE or are running through Jak Sinclair's ability, you either bypass the ICE or end the run and take a tag. This can turn hitting a Janus 1.0 on a Jak Sinclair run into any other runner facechecking a Datapike. This is because even if the Corp boosts the trace and wins, you will take a tag and immediately end the run - no subroutines fire. All you do is spend your first actual click and 2 to remove the tag.

Cons

  • Expensive. You want to get this out as early as possible to use it as much as you can. However, 8 early game will set you back 2 to 3 turns. Considering Sunny Lebeau: Security Specialist has expensive breakers as well, it can give the Corp too big of a window to score.

  • Caprice Nisei. You can bypass a piece of ICE but if you lose the psi game, you will have to get past the ICE the old-fashioned way. But then again, which runner is not affected by this line of play by the Corp.

  • Surveillance Sweep. If you are forced to pay for the trace first then the Corp is paying a minimum amount to end the run and give you a tag.

Synergies

  • Jak Sinclair. Since Security Nexus is not a program, you can still use it to bypass an ICE on a Jak Sinclair run.

  • High . If you can add even more link then you are only going to increase Security Nexus's power. Rabbit Hole and Access to Globalsec are common ways to do this.

  • Power Tap. By itself this card may as well just be another link because getting one credit for the trace and pay one extra is the same as paying one less to begin with. However, if you are boosting your base link or "would be doing it anyway" then you are getting ahead economically. Power Tap can then be turned into more drip econ as you can guarantee a trace each turn with Security Nexus. And it only gets better whenever the Corp has cards to initiate a trace.

Conclusion

This console has an undeniably powerful ability. And once on the board, can make most servers penetrable. The tempo hit that you will take from installing this will give a big scoring window to the Corp. Against glacier style decks like typical Haas-Bioroid: Engineering the Future, Blue Sun: Powering the Future and Jinteki: Replicating Perfection this is not as big of a deal as you are both playing a long game and will most likely benefit you the most in the long run.

However, against fast advance decks, this tempo hit very well may give the Corp a chance to score their first AstroScript Pilot Program. After this, they are not going to be playing their agendas in remote servers, they will be scoring them out of hand so bypassing ICE is not as big of a deal. Also, kill decks which rely on being ahead economy-wise will take advantage of your low credit pool after this install by putting agendas in open remotes for you to either steal or them to score. With the former you might be hit with a Midseason Replacements or a SEA Source and subsequent meat damage. The latter meaning they can just score 7 agenda points for the win.

This card seems to make your more favourable matchups better but your unfavourable matchups worse. This card will not be a typical include in tier 1 decks while fast advance and kill decks are in the top tier for Corp decks.

Another synergy is Powert Tap. Securrity Nexus is the only card you can include in a runner deck to make sure there will be a trace every turn, so it is the only thing that can turn Power Tap into a reliable drip economy card. With enough link and Power Taps you might even _earn_ money for bypassing ICE. Though, of course, that would require even more setup and shift your power towards late game. —
Hi @krams! Thanks for the feedback. I was not sure about Power Tap specifically for Security Nexus as it is more or less just an extra link. If you were going to be using Security Nexus every turn anyway then it is money for nothing. And as you said if you can get a high enough link it can earn you money. I will add it to the review though. Thank you! —
I really really dislike this console. Being able to bypass a piece of ICE once per turn, every turn is incredible. But that's not the problem. The issue is that you can never hit a Nexus user with a nasty subroutine. Rezzing an Archer or Fairchild 3.0 against an unprepared runner should result in some pain. But even if they lose the trace, they get to jack out. I wish the console had them face the ICE if they lose the trace. It'd still be an incredible console, but a bit more manageable to play against. —