(Core Set perspective! (Kind of. Might need to stop saying that soon.))
And now we come to this. The card I've been dreading, but would need to address eventually. This agenda is the reason 3/2s are viewed with such fear. The cause of innumerable 6 points being scored off the board. It's fast, it's vicious and if not stopped in its tracks, will squish you right under its wheels. It makes perfect sense use it(them) in almost every NBN deck as well. Why risk your precious points when you can score one at a discount with a SanSan City Grid and then cascade the scoring tokens on the other two? Why indeed? That is the sheer power of the 'Astro Train'. You've almost won and you've never even been in danger.
It puts the fear of News in everyone. It causes runners to howl at the moon in rage. Yes, with three of these in your deck, you will never agai-wait what's that?...New rules?...How new?...How ruley, exactly?
Erm, just a second everybody!
swift excusing of oneself
identifying of passage
slow befuddled exale
attempt to regain composure
Well, hello again. Sorry to have kept you waiting. So, yes, as I was totally saying before, this card is decent 3/2 with the added bonus of giving a little cheeky kick to your next project, hopefully whatever key agenda your deck is designed around. Unlike Merger, it won't punish you for failing to protect it, and if you can score it then you get a little bonus.
How nice! =D
It's unlikely to win you the game by itself or anything absurd like that, but if you can find the one copy you're allowed, it can be a good thing to include.
I suppose it also makes sense thematically that you'd only have one, I mean, how many times do you really need to tattoo the moon? Now let's all lower our PADs and share in a moment of silence (sad or otherwise) for the train's soon to be last journey to Victory Station, SanSan City.
Secret posting with thumb. Trashtag:
oneisenough, astrocarriage, mergingintensifies, neverevenplayedatournamentandimstokedaboutthis